dolphin/Source/Core/Core/IOS/DeviceStub.cpp
Léo Lam 24199293d3 IOS: Reorganise the source files and IPC_HLE→IOS
IPC_HLE is actually IOS HLE. The actual IPC emulation is not in
IPC_HLE, but in HW/WII_IPC.cpp. So calling IPC_HLE IOS is more
accurate. (If IOS LLE gets ever implemented, it'll likely be at
a lower level -- Starlet LLE.)

This also totally gets rid of the IPC_HLE prefix in file names, and
moves some source files to their own subdirectories to make the file
hierarchy cleaner.

We're going to get ~14 additional source files with the USB PR,
and this is really needed to keep things from becoming a total pain.
2017-01-18 20:43:10 +01:00

43 lines
1.1 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/IOS/DeviceStub.h"
#include "Common/Logging/Log.h"
namespace IOS
{
namespace HLE
{
CWII_IPC_HLE_Device_stub::CWII_IPC_HLE_Device_stub(u32 device_id, const std::string& device_name)
: IWII_IPC_HLE_Device(device_id, device_name)
{
}
IOSReturnCode CWII_IPC_HLE_Device_stub::Open(const IOSOpenRequest& request)
{
WARN_LOG(WII_IPC_HLE, "%s faking Open()", m_name.c_str());
m_is_active = true;
return IPC_SUCCESS;
}
void CWII_IPC_HLE_Device_stub::Close()
{
WARN_LOG(WII_IPC_HLE, "%s faking Close()", m_name.c_str());
m_is_active = false;
}
IPCCommandResult CWII_IPC_HLE_Device_stub::IOCtl(const IOSIOCtlRequest& request)
{
WARN_LOG(WII_IPC_HLE, "%s faking IOCtl()", m_name.c_str());
return GetDefaultReply(IPC_SUCCESS);
}
IPCCommandResult CWII_IPC_HLE_Device_stub::IOCtlV(const IOSIOCtlVRequest& request)
{
WARN_LOG(WII_IPC_HLE, "%s faking IOCtlV()", m_name.c_str());
return GetDefaultReply(IPC_SUCCESS);
}
} // namespace HLE
} // namespace IOS