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Unfortunately, this appears to be necessary for the sake of performance; the standard library equivalents don't work well enough on Visual Studio 2013. vector<bool>::insert() is way too slow in debug builds to be usable, and std::bitset generates inefficient code in release builds. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinWX | ||
| InputCommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||