dolphin/Source/Core/VideoBackends/D3D
JosJuice 6eefc3c524 Make default graphics backend not show up as empty
Fixes https://bugs.dolphin-emu.org/issues/12245.

I considered making a change to DolphinQt instead of
the core, but then additional effort would've been
required to add the same fix to the Android GUI once
we start using the new config system there.
2020-09-06 12:56:45 +02:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
D3D.vcxproj msbuild: re-enable standalone vcxproj processing 2020-08-22 16:17:50 -07:00
D3D.vcxproj.filters
D3DBase.cpp
D3DBase.h msvc: enable /Zc:preprocessor and make build compile cleanly 2020-08-27 21:58:48 -07:00
D3DState.cpp
D3DState.h
DXPipeline.cpp VideoCommon/ShaderGenCommon: Make template functions regular functions 2020-05-25 21:12:29 -04:00
DXPipeline.h
DXShader.cpp
DXShader.h
DXTexture.cpp
DXTexture.h
main.cpp Make default graphics backend not show up as empty 2020-09-06 12:56:45 +02:00
NativeVertexFormat.cpp
PerfQuery.cpp
PerfQuery.h
Render.cpp
Render.h
SwapChain.cpp
SwapChain.h
VertexManager.cpp VideoCommon/IndexGenerator: Eliminate static state 2019-12-05 10:49:32 -05:00
VertexManager.h
VideoBackend.h Make default graphics backend not show up as empty 2020-09-06 12:56:45 +02:00