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Make sure m_is_populating_devices is true when a WM_INPUT_DEVICE_CHANGE event is received directly on the ciface thread, so that callbacks do not occur while removing devices. This breaks a hold-and-wait deadlock between the ciface thread and the CPU thread when using emulated Wiimotes. Co-authored-by: brainleq <brainleq@users.noreply.github.com> Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com> |
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| .. | ||
| Android | ||
| DInput | ||
| DualShockUDPClient | ||
| evdev | ||
| ForceFeedback | ||
| OSX | ||
| Pipes | ||
| Quartz | ||
| SDL | ||
| Touch | ||
| Wiimote | ||
| Win32 | ||
| XInput | ||
| Xlib | ||
| ControllerInterface.cpp | ||
| ControllerInterface.h | ||
| Device.cpp | ||
| Device.h | ||