dolphin/Source/Core/DolphinWX/Src
2011-02-17 19:13:44 +00:00
..
Debugger Fix nowx Debug build. Yes, people use that\! 2011-02-16 12:09:39 +00:00
MemoryCards Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
AboutDolphin.cpp
AboutDolphin.h
ARCodeAddEdit.cpp
ARCodeAddEdit.h
CheatsWindow.cpp Deal with some clang-inspired buglets. 2011-02-06 01:56:45 +00:00
CheatsWindow.h
ConfigMain.cpp Added Czech translations thanks to Zbyněk. Updated Greek, French, Hungarian, 2011-02-16 03:06:17 +00:00
ConfigMain.h Tweaks to Wii rerecording for general stability and reliability. 2011-02-12 08:25:09 +00:00
Frame.cpp Initialize video before HW as required by non-USE_WX platforms. 2011-02-17 19:13:44 +00:00
Frame.h * If a hotkey is pressed within the render window, pass it over to the main window properly; this means that e.g. the frame advance hotkey works from the render window (and that savestates aren't hard-bound to Fx / Shift+Fx therein). 2011-02-14 01:18:01 +00:00
FrameAui.cpp Finally get tooltips in config main to work on linux. When controls are contained in a wxStaticTextBox they must be created before the wxStaticTextBox is created, otherwise tooltips don't work. This is probably a bug in wxWidgets. 2011-01-31 17:15:21 +00:00
FrameTools.cpp Have playback of input files stop upon reaching the frame count designated in the header, preventing that number from being tampered with and assisting in recording verifiability. Adjusted the "resume recording from end of playback" code to account for playback stopping in the middle of a movie as above. 2011-02-15 17:03:20 +00:00
GameListCtrl.cpp Add per-game "configuration profiles" for video backend configuration: 2011-02-13 22:36:12 +00:00
GameListCtrl.h
GeckoCodeDiag.cpp
GeckoCodeDiag.h
Globals.h Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore. 2011-02-14 02:18:03 +00:00
HotkeyDlg.cpp Clean up the hotkey dialog by separating into tabs. 2011-02-16 02:19:40 +00:00
HotkeyDlg.h
InputConfigDiag.cpp Fix the rest of the tooltips for linux. 2011-01-31 22:19:30 +00:00
InputConfigDiag.h Fix the rest of the tooltips for linux. 2011-01-31 22:19:30 +00:00
InputConfigDiagBitmaps.cpp
ISOFile.cpp
ISOFile.h
ISOProperties.cpp * Italian translation update 2011-02-04 23:44:11 +00:00
ISOProperties.h - Moving "Custom Projection Hack" stuff toward a new modal dialog window 2011-02-03 17:51:12 +00:00
LogWindow.cpp Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized. 2011-02-13 06:06:32 +00:00
LogWindow.h r6928 redux 2011-01-27 23:59:12 +00:00
Main.cpp Added the feature to allow creating a TAS movie from a save state. To activate this function, start the game and use the "Start recording" command. A save state will be created at that point in time and the emulator will start recording. This results in two files, a .dtm containing the movie and a .dtm.sav which is the save state. 2011-02-15 09:07:55 +00:00
Main.h Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
MainNoGUI.cpp Move BootManager.cpp to Core since it really doesn't do any wx-specific stuff. 2011-02-12 21:25:49 +00:00
MemcardManager.cpp Deal with some clang-inspired buglets. 2011-02-06 01:56:45 +00:00
MemcardManager.h Deal with some clang-inspired buglets. 2011-02-06 01:56:45 +00:00
NetWindow.cpp Remove any wx-specific code from Core. 2011-02-08 15:36:15 +00:00
NetWindow.h Remove any wx-specific code from Core. 2011-02-08 15:36:15 +00:00
PatchAddEdit.cpp
PatchAddEdit.h
PHackSettings.cpp * Italian translation update 2011-02-04 23:44:11 +00:00
PHackSettings.h Fix the CMake build. 2011-02-03 21:11:06 +00:00
SConscript Clean up shared_foo handling. 2011-02-16 13:36:41 +00:00
stdafx.cpp
stdafx.h
UDPConfigDiag.cpp
UDPConfigDiag.h
VideoConfigDiag.cpp Added an option for input display. This option shows the controls read by the emulator at each frame. GameCube controls in all four ports have been implemented. Wii controls are todo. The option can be found in the graphics settings. This option is usually used for tool-assisted speed-runs (TAS). 2011-02-17 09:12:36 +00:00
VideoConfigDiag.h Added an option for input display. This option shows the controls read by the emulator at each frame. GameCube controls in all four ports have been implemented. Wii controls are todo. The option can be found in the graphics settings. This option is usually used for tool-assisted speed-runs (TAS). 2011-02-17 09:12:36 +00:00
WiimoteConfigDiag.cpp
WiimoteConfigDiag.h
WXInputBase.cpp Be more flexible about hotkey modifier permutations. 2011-01-30 14:20:20 +00:00
WXInputBase.h
WxUtils.cpp r6928 redux 2011-01-27 23:59:12 +00:00
WxUtils.h r6928 redux 2011-01-27 23:59:12 +00:00
X11Utils.cpp Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore. 2011-02-09 03:12:05 +00:00
X11Utils.h Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore. 2011-02-09 03:12:05 +00:00