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AVIDump.cpp
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AVIDump.h
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BPFunctions.h
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D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
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2009-09-13 17:46:33 +00:00 |
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BPMemory.cpp
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BPMemory.h
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Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
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2009-09-02 21:00:45 +00:00 |
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BPStructs.cpp
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
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BPStructs.h
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CPMemory.cpp
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CPMemory.h
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DataReader.h
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
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Fifo.cpp
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Fifo.h
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GlobalControl.cpp
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more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
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2009-09-13 10:18:01 +00:00 |
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GlobalControl.h
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more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
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2009-09-13 10:18:01 +00:00 |
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HiresTextures.cpp
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HiresTextures.h
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup.
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2009-09-01 19:48:45 +00:00 |
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IndexGenerator.h
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D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup.
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2009-09-01 19:48:45 +00:00 |
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LookUpTables.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
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NativeVertexWriter.cpp
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NativeVertexWriter.h
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OnScreenDisplay.cpp
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
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OnScreenDisplay.h
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
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OpcodeDecoding.cpp
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OpcodeDecoding.h
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PixelShaderGen.cpp
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Tiny shader syntax fix that was here for a while now.
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2009-09-16 06:33:05 +00:00 |
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PixelShaderGen.h
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D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
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2009-09-10 03:36:32 +00:00 |
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PixelShaderManager.cpp
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D3D: More reset fixes
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2009-09-15 21:49:15 +00:00 |
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PixelShaderManager.h
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D3D: More reset fixes
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2009-09-15 21:49:15 +00:00 |
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Profiler.cpp
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Profiler.h
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Render.h
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D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
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2009-09-13 17:46:33 +00:00 |
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SConscript
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
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Statistics.cpp
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Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
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2009-09-13 08:21:35 +00:00 |
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Statistics.h
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D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
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2009-09-13 17:46:33 +00:00 |
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TextureConversionShader.cpp
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psyjoe's patch to shader compilation. ector/some "shader person" check this please :) looks reasonable to me though.
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2009-09-14 06:25:00 +00:00 |
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TextureConversionShader.h
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Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
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2009-09-03 19:24:16 +00:00 |
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TextureDecoder.cpp
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GL/D3D: slightly more accurate and faster DXT decoding, thanks to Orphis
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2009-09-02 21:30:54 +00:00 |
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TextureDecoder.h
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VertexLoader_Color.cpp
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Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
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2009-09-02 21:00:45 +00:00 |
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
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VertexLoader_Normal.h
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
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VertexLoader_Position.cpp
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
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2009-09-08 21:16:05 +00:00 |
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
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VertexLoader.h
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VertexLoaderManager.cpp
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VertexLoaderManager.h
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VertexShaderGen.cpp
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D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
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2009-09-10 03:36:32 +00:00 |
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VertexShaderGen.h
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D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
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2009-09-10 03:36:32 +00:00 |
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VertexShaderManager.cpp
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D3D: More reset fixes
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2009-09-15 21:49:15 +00:00 |
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VertexShaderManager.h
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D3D: More reset fixes
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2009-09-15 21:49:15 +00:00 |
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VideoCommon.h
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
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VideoConfig.cpp
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only load gameini settings if they exist
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2009-09-15 08:13:45 +00:00 |
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VideoConfig.h
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only load gameini settings if they exist
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2009-09-15 08:13:45 +00:00 |
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VideoState.cpp
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VideoState.h
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XFBConvert.cpp
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
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2009-09-02 21:00:45 +00:00 |
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XFStructs.cpp
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Misc : build fix for debug x64, assorted cleanup.
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2009-08-31 22:42:10 +00:00 |
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XFStructs.h
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