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Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders. |
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| .. | ||
| GraphicsSettings.cpp | ||
| GraphicsSettings.h | ||
| MainSettings.cpp | ||
| MainSettings.h | ||
| NetplaySettings.cpp | ||
| NetplaySettings.h | ||
| SYSCONFSettings.cpp | ||
| SYSCONFSettings.h | ||