dolphin/Source/Core/VideoBackends/Vulkan
iwubcode 751356af47 VideoCommon: avoid Vulkan validation errors when custom shader ubo isn't set up
Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
2023-10-06 02:17:43 -05:00
..
CMakeLists.txt
CommandBufferManager.cpp VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
CommandBufferManager.h
Constants.h VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
ObjectCache.cpp VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
ObjectCache.h
ShaderCompiler.cpp VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
ShaderCompiler.h
StagingBuffer.cpp
StagingBuffer.h
StateTracker.cpp VideoCommon: avoid Vulkan validation errors when custom shader ubo isn't set up 2023-10-06 02:17:43 -05:00
StateTracker.h VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
VideoBackend.h
VKBoundingBox.cpp
VKBoundingBox.h
VKGfx.cpp Merge pull request #11923 from iwubcode/multi-texture-compute-support 2023-07-01 17:47:55 +02:00
VKGfx.h VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
VKMain.cpp
VKPerfQuery.cpp
VKPerfQuery.h
VKPipeline.cpp
VKPipeline.h
VKShader.cpp
VKShader.h
VKStreamBuffer.cpp
VKStreamBuffer.h
VKSwapChain.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
VKSwapChain.h
VKTexture.cpp VideoBackends: add support for cube maps for OGL, Vulkan, and D3D 2023-07-21 19:09:40 -05:00
VKTexture.h
VKVertexFormat.cpp
VKVertexFormat.h
VKVertexManager.cpp VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
VKVertexManager.h
VulkanContext.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
VulkanContext.h
VulkanEntryPoints.inl
VulkanLoader.cpp
VulkanLoader.h