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The NES games on the Zelda Collecters Edition disk use a XFB which is only 256 pixels wide, but has a stide of 640 pixels. This fits our definition of a interlaced xfb, as a second line of data could fit in the extra space. The solution is to check that we are actually in a interlaced video mode before activating the force progressive hack. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinQt2 | ||
| DolphinWX | ||
| InputCommon | ||
| UICommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||