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When the interpreter calls MSRUpdated, we should update the membase variable. Not because the interpreter itself needs it, but because the JIT needs it if it's falling back to the interpreter for an instruction that sets the MSR. Additionally, the JIT's FallBackToInterpreter needs to read back the new membase value afterwards. This fixes games crashing on JitArm64 if mtmsr is set to fall back to interpreter. I was unable to reproduce the issue on Jit64, presumably due to a fortunate series of coincidences (instructions that set MSR are always followed by an exception exit, and PowerPCManager::CheckExternalExceptions was always calling JitInterface::UpdateMembase, and Jit64::WriteExceptionExit was always calling Jit64::EmitUpdateMembase.)
735 lines
20 KiB
C++
735 lines
20 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Core/PowerPC/PowerPC.h"
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#include <algorithm>
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#include <bit>
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#include <cstring>
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#include <type_traits>
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#include <vector>
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#include "Common/Assert.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/FPURoundMode.h"
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#include "Common/FloatUtils.h"
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#include "Common/Logging/Log.h"
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#include "Core/CPUThreadConfigCallback.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/HW/CPU.h"
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#include "Core/HW/SystemTimers.h"
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#include "Core/Host.h"
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#include "Core/PowerPC/CPUCoreBase.h"
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#include "Core/PowerPC/GDBStub.h"
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#include "Core/PowerPC/Interpreter/Interpreter.h"
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#include "Core/PowerPC/JitInterface.h"
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#include "Core/PowerPC/MMU.h"
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#include "Core/PowerPC/PPCSymbolDB.h"
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#include "Core/System.h"
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namespace PowerPC
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{
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double PairedSingle::PS0AsDouble() const
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{
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return std::bit_cast<double>(ps0);
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}
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double PairedSingle::PS1AsDouble() const
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{
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return std::bit_cast<double>(ps1);
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}
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void PairedSingle::SetPS0(double value)
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{
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ps0 = std::bit_cast<u64>(value);
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}
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void PairedSingle::SetPS1(double value)
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{
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ps1 = std::bit_cast<u64>(value);
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}
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static void InvalidateCacheThreadSafe(Core::System& system, u64 userdata, s64 cyclesLate)
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{
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system.GetPPCState().iCache.Invalidate(system.GetMemory(), system.GetJitInterface(),
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static_cast<u32>(userdata));
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Host_JitCacheInvalidation();
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}
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PowerPCManager::PowerPCManager(Core::System& system)
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: m_breakpoints(system), m_memchecks(system), m_debug_interface(system, m_symbol_db),
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m_system(system)
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{
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}
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PowerPCManager::~PowerPCManager() = default;
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void PowerPCManager::DoState(PointerWrap& p)
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{
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// some of this code has been disabled, because
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// it changes registers even in Mode::Measure (which is suspicious and seems like it could cause
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// desyncs)
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// and because the values it's changing have been added to CoreTiming::DoState, so it might
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// conflict to mess with them here.
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// m_ppc_state.spr[SPR_DEC] = SystemTimers::GetFakeDecrementer();
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// *((u64 *)&TL(m_ppc_state)) = SystemTimers::GetFakeTimeBase(); //works since we are little
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// endian and TL comes first :)
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p.DoArray(m_ppc_state.gpr);
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p.Do(m_ppc_state.pc);
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p.Do(m_ppc_state.npc);
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p.DoArray(m_ppc_state.cr.fields);
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p.Do(m_ppc_state.msr);
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p.Do(m_ppc_state.fpscr);
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p.Do(m_ppc_state.Exceptions);
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p.Do(m_ppc_state.downcount);
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p.Do(m_ppc_state.xer_ca);
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p.Do(m_ppc_state.xer_so_ov);
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p.Do(m_ppc_state.xer_stringctrl);
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p.DoArray(m_ppc_state.ps);
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p.DoArray(m_ppc_state.sr);
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p.DoArray(m_ppc_state.spr);
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p.DoArray(m_ppc_state.tlb);
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p.Do(m_ppc_state.pagetable_base);
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p.Do(m_ppc_state.pagetable_hashmask);
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p.Do(m_ppc_state.reserve);
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p.Do(m_ppc_state.reserve_address);
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auto& memory = m_system.GetMemory();
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m_ppc_state.iCache.DoState(memory, p);
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m_ppc_state.dCache.DoState(memory, p);
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if (p.IsReadMode())
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{
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if (!m_ppc_state.m_enable_dcache)
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{
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INFO_LOG_FMT(POWERPC, "Flushing data cache");
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m_ppc_state.dCache.FlushAll(memory);
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}
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RoundingModeUpdated(m_ppc_state);
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RecalculateAllFeatureFlags(m_ppc_state);
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auto& mmu = m_system.GetMMU();
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mmu.IBATUpdated();
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mmu.DBATUpdated();
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}
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// SystemTimers::DecrementerSet();
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// SystemTimers::TimeBaseSet();
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m_system.GetJitInterface().DoState(p);
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}
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void PowerPCManager::ResetRegisters()
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{
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std::ranges::fill(m_ppc_state.ps, PairedSingle{});
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std::ranges::fill(m_ppc_state.sr, 0U);
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std::ranges::fill(m_ppc_state.gpr, 0U);
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std::ranges::fill(m_ppc_state.spr, 0U);
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// Gamecube:
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// 0x00080200 = lonestar 2.0
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// 0x00088202 = lonestar 2.2
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// 0x70000100 = gekko 1.0
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// 0x00080100 = gekko 2.0
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// 0x00083203 = gekko 2.3a
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// 0x00083213 = gekko 2.3b
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// 0x00083204 = gekko 2.4
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// 0x00083214 = gekko 2.4e (8SE) - retail HW2
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// Wii:
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// 0x00087102 = broadway retail hw
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if (m_system.IsWii())
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{
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m_ppc_state.spr[SPR_PVR] = 0x00087102;
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}
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else
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{
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m_ppc_state.spr[SPR_PVR] = 0x00083214;
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}
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m_ppc_state.spr[SPR_HID1] = 0x80000000; // We're running at 3x the bus clock
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m_ppc_state.spr[SPR_ECID_U] = 0x0d96e200;
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m_ppc_state.spr[SPR_ECID_M] = 0x1840c00d;
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m_ppc_state.spr[SPR_ECID_L] = 0x82bb08e8;
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m_ppc_state.fpscr.Hex = 0;
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m_ppc_state.pc = 0;
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m_ppc_state.npc = 0;
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m_ppc_state.Exceptions = 0;
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m_ppc_state.reserve = false;
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m_ppc_state.reserve_address = 0;
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for (auto& v : m_ppc_state.cr.fields)
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{
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v = 0x8000000000000001;
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}
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m_ppc_state.SetXER({});
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auto& mmu = m_system.GetMMU();
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mmu.DBATUpdated();
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mmu.IBATUpdated();
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auto& system_timers = m_system.GetSystemTimers();
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TL(m_ppc_state) = 0;
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TU(m_ppc_state) = 0;
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system_timers.TimeBaseSet();
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// MSR should be 0x40, but we don't emulate BS1, so it would never be turned off :}
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m_ppc_state.msr.Hex = 0;
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m_ppc_state.spr[SPR_DEC] = 0xFFFFFFFF;
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system_timers.DecrementerSet();
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RoundingModeUpdated(m_ppc_state);
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RecalculateAllFeatureFlags(m_ppc_state);
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}
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void PowerPCManager::InitializeCPUCore(CPUCore cpu_core)
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{
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// We initialize the interpreter because
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// it is used on boot and code window independently.
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auto& interpreter = m_system.GetInterpreter();
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interpreter.Init();
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switch (cpu_core)
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{
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case CPUCore::Interpreter:
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m_cpu_core_base = &interpreter;
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break;
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default:
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m_cpu_core_base = m_system.GetJitInterface().InitJitCore(cpu_core);
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if (!m_cpu_core_base) // Handle Situations where JIT core isn't available
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{
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WARN_LOG_FMT(POWERPC, "CPU core {} not available. Falling back to default.",
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static_cast<int>(cpu_core));
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m_cpu_core_base = m_system.GetJitInterface().InitJitCore(DefaultCPUCore());
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}
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break;
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}
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m_mode = m_cpu_core_base == &interpreter ? CoreMode::Interpreter : CoreMode::JIT;
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}
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std::span<const CPUCore> AvailableCPUCores()
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{
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static constexpr auto cpu_cores = {
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#ifdef _M_X86_64
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CPUCore::JIT64,
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#elif defined(_M_ARM_64)
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CPUCore::JITARM64,
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#endif
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CPUCore::CachedInterpreter,
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CPUCore::Interpreter,
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};
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return cpu_cores;
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}
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CPUCore DefaultCPUCore()
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{
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#ifdef _M_X86_64
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return CPUCore::JIT64;
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#elif defined(_M_ARM_64)
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return CPUCore::JITARM64;
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#else
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return CPUCore::CachedInterpreter;
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#endif
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}
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void PowerPCManager::RefreshConfig()
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{
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const bool old_enable_dcache = m_ppc_state.m_enable_dcache;
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m_ppc_state.m_enable_dcache = Config::Get(Config::MAIN_ACCURATE_CPU_CACHE);
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if (old_enable_dcache && !m_ppc_state.m_enable_dcache)
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{
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INFO_LOG_FMT(POWERPC, "Flushing data cache");
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m_ppc_state.dCache.FlushAll(m_system.GetMemory());
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}
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}
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void PowerPCManager::Init(CPUCore cpu_core)
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{
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m_registered_config_callback_id =
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CPUThreadConfigCallback::AddConfigChangedCallback([this] { RefreshConfig(); });
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RefreshConfig();
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m_invalidate_cache_thread_safe =
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m_system.GetCoreTiming().RegisterEvent("invalidateEmulatedCache", InvalidateCacheThreadSafe);
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Reset();
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InitializeCPUCore(cpu_core);
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auto& memory = m_system.GetMemory();
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m_ppc_state.iCache.Init(memory);
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m_ppc_state.dCache.Init(memory);
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}
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void PowerPCManager::Reset()
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{
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m_ppc_state.pagetable_base = 0;
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m_ppc_state.pagetable_hashmask = 0;
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m_ppc_state.tlb = {};
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ResetRegisters();
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m_ppc_state.iCache.Reset(m_system.GetJitInterface());
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m_ppc_state.dCache.Reset();
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}
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void PowerPCManager::ScheduleInvalidateCacheThreadSafe(u32 address)
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{
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auto& cpu = m_system.GetCPU();
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if (cpu.GetState() == CPU::State::Running && !Core::IsCPUThread())
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{
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m_system.GetCoreTiming().ScheduleEvent(0, m_invalidate_cache_thread_safe, address,
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CoreTiming::FromThread::NON_CPU);
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}
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else
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{
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m_ppc_state.iCache.Invalidate(m_system.GetMemory(), m_system.GetJitInterface(),
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static_cast<u32>(address));
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Host_JitCacheInvalidation();
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}
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}
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void PowerPCManager::Shutdown()
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{
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CPUThreadConfigCallback::RemoveConfigChangedCallback(m_registered_config_callback_id);
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InjectExternalCPUCore(nullptr);
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m_system.GetJitInterface().Shutdown();
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m_system.GetInterpreter().Shutdown();
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m_cpu_core_base = nullptr;
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}
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CoreMode PowerPCManager::GetMode() const
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{
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return !m_cpu_core_base_is_injected ? m_mode : CoreMode::Interpreter;
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}
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void PowerPCManager::ApplyMode()
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{
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auto& interpreter = m_system.GetInterpreter();
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switch (m_mode)
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{
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case CoreMode::Interpreter: // Switching from JIT to interpreter
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m_cpu_core_base = &interpreter;
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break;
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case CoreMode::JIT: // Switching from interpreter to JIT.
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// Don't really need to do much. It'll work, the cache will refill itself.
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m_cpu_core_base = m_system.GetJitInterface().GetCore();
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if (!m_cpu_core_base) // Has a chance to not get a working JIT core if one isn't active on host
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m_cpu_core_base = &interpreter;
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break;
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}
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}
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void PowerPCManager::SetMode(CoreMode new_mode)
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{
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if (new_mode == m_mode)
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return; // We don't need to do anything.
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m_mode = new_mode;
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// If we're using an external CPU core implementation then don't do anything.
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if (m_cpu_core_base_is_injected)
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return;
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ApplyMode();
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}
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const char* PowerPCManager::GetCPUName() const
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{
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return m_cpu_core_base->GetName();
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}
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void PowerPCManager::InjectExternalCPUCore(CPUCoreBase* new_cpu)
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{
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// Previously injected.
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if (m_cpu_core_base_is_injected)
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m_cpu_core_base->Shutdown();
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// nullptr means just remove
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if (!new_cpu)
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{
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if (m_cpu_core_base_is_injected)
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{
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m_cpu_core_base_is_injected = false;
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ApplyMode();
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}
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return;
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}
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new_cpu->Init();
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m_cpu_core_base = new_cpu;
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m_cpu_core_base_is_injected = true;
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}
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void PowerPCManager::SingleStep()
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{
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m_cpu_core_base->SingleStep();
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}
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void PowerPCManager::RunLoop()
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{
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m_cpu_core_base->Run();
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Host_UpdateDisasmDialog();
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}
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u64 PowerPCManager::ReadFullTimeBaseValue() const
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{
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u64 value;
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std::memcpy(&value, &TL(m_ppc_state), sizeof(value));
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return value;
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}
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void PowerPCManager::WriteFullTimeBaseValue(u64 value)
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{
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std::memcpy(&TL(m_ppc_state), &value, sizeof(value));
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}
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void UpdatePerformanceMonitor(u32 cycles, u32 num_load_stores, u32 num_fp_inst,
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PowerPCState& ppc_state)
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{
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switch (MMCR0(ppc_state).PMC1SELECT)
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{
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case 0: // No change
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break;
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case 1: // Processor cycles
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ppc_state.spr[SPR_PMC1] += cycles;
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break;
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default:
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break;
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}
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switch (MMCR0(ppc_state).PMC2SELECT)
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{
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case 0: // No change
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break;
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case 1: // Processor cycles
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ppc_state.spr[SPR_PMC2] += cycles;
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break;
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case 11: // Number of loads and stores completed
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ppc_state.spr[SPR_PMC2] += num_load_stores;
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break;
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default:
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break;
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}
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switch (MMCR1(ppc_state).PMC3SELECT)
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{
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case 0: // No change
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break;
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case 1: // Processor cycles
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ppc_state.spr[SPR_PMC3] += cycles;
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break;
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case 11: // Number of FPU instructions completed
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ppc_state.spr[SPR_PMC3] += num_fp_inst;
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break;
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default:
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break;
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}
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switch (MMCR1(ppc_state).PMC4SELECT)
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{
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case 0: // No change
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break;
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case 1: // Processor cycles
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ppc_state.spr[SPR_PMC4] += cycles;
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break;
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default:
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break;
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}
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if ((MMCR0(ppc_state).PMC1INTCONTROL && (ppc_state.spr[SPR_PMC1] & 0x80000000) != 0) ||
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(MMCR0(ppc_state).PMCINTCONTROL && (ppc_state.spr[SPR_PMC2] & 0x80000000) != 0) ||
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(MMCR0(ppc_state).PMCINTCONTROL && (ppc_state.spr[SPR_PMC3] & 0x80000000) != 0) ||
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(MMCR0(ppc_state).PMCINTCONTROL && (ppc_state.spr[SPR_PMC4] & 0x80000000) != 0))
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{
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ppc_state.Exceptions |= EXCEPTION_PERFORMANCE_MONITOR;
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}
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}
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void PowerPCManager::CheckExceptions()
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{
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u32 exceptions = m_ppc_state.Exceptions;
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// Example procedure:
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// Set SRR0 to either PC or NPC
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// SRR0 = NPC;
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//
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// Save specified MSR bits
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// SRR1 = MSR.Hex & 0x87C0FFFF;
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//
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// Copy ILE bit to LE
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// MSR.LE = MSR.ILE;
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//
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// Clear MSR as specified
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// MSR.Hex &= ~0x04EF36; // 0x04FF36 also clears ME (only for machine check exception)
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//
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// Set to exception type entry point
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// NPC = 0x00000x00;
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// TODO(delroth): Exception priority is completely wrong here: depending on
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// the instruction class, exceptions should be executed in a given order,
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// which is very different from the one arbitrarily chosen here. See §6.1.5
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// in 6xx_pem.pdf.
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if (exceptions & EXCEPTION_ISI)
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{
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SRR0(m_ppc_state) = m_ppc_state.npc;
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// Page fault occurred
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SRR1(m_ppc_state) = (m_ppc_state.msr.Hex & 0x87C0FFFF) | (1 << 30);
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m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
|
|
m_ppc_state.msr.Hex &= ~0x04EF36;
|
|
m_ppc_state.pc = m_ppc_state.npc = 0x00000400;
|
|
|
|
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_ISI");
|
|
m_ppc_state.Exceptions &= ~EXCEPTION_ISI;
|
|
}
|
|
else if (exceptions & EXCEPTION_PROGRAM)
|
|
{
|
|
SRR0(m_ppc_state) = m_ppc_state.pc;
|
|
// SRR1 was partially set by GenerateProgramException, so bitwise or is used here
|
|
SRR1(m_ppc_state) |= m_ppc_state.msr.Hex & 0x87C0FFFF;
|
|
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
|
|
m_ppc_state.msr.Hex &= ~0x04EF36;
|
|
m_ppc_state.pc = m_ppc_state.npc = 0x00000700;
|
|
|
|
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_PROGRAM");
|
|
m_ppc_state.Exceptions &= ~EXCEPTION_PROGRAM;
|
|
}
|
|
else if (exceptions & EXCEPTION_SYSCALL)
|
|
{
|
|
SRR0(m_ppc_state) = m_ppc_state.npc;
|
|
SRR1(m_ppc_state) = m_ppc_state.msr.Hex & 0x87C0FFFF;
|
|
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
|
|
m_ppc_state.msr.Hex &= ~0x04EF36;
|
|
m_ppc_state.pc = m_ppc_state.npc = 0x00000C00;
|
|
|
|
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_SYSCALL (PC={:08x})", m_ppc_state.pc);
|
|
m_ppc_state.Exceptions &= ~EXCEPTION_SYSCALL;
|
|
}
|
|
else if (exceptions & EXCEPTION_FPU_UNAVAILABLE)
|
|
{
|
|
// This happens a lot - GameCube OS uses deferred FPU context switching
|
|
SRR0(m_ppc_state) = m_ppc_state.pc; // re-execute the instruction
|
|
SRR1(m_ppc_state) = m_ppc_state.msr.Hex & 0x87C0FFFF;
|
|
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
|
|
m_ppc_state.msr.Hex &= ~0x04EF36;
|
|
m_ppc_state.pc = m_ppc_state.npc = 0x00000800;
|
|
|
|
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_FPU_UNAVAILABLE");
|
|
m_ppc_state.Exceptions &= ~EXCEPTION_FPU_UNAVAILABLE;
|
|
}
|
|
else if (exceptions & EXCEPTION_FAKE_MEMCHECK_HIT)
|
|
{
|
|
m_ppc_state.Exceptions &= ~EXCEPTION_DSI & ~EXCEPTION_FAKE_MEMCHECK_HIT;
|
|
}
|
|
else if (exceptions & EXCEPTION_DSI)
|
|
{
|
|
SRR0(m_ppc_state) = m_ppc_state.pc;
|
|
SRR1(m_ppc_state) = m_ppc_state.msr.Hex & 0x87C0FFFF;
|
|
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
|
|
m_ppc_state.msr.Hex &= ~0x04EF36;
|
|
m_ppc_state.pc = m_ppc_state.npc = 0x00000300;
|
|
// DSISR and DAR regs are changed in GenerateDSIException()
|
|
|
|
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_DSI");
|
|
m_ppc_state.Exceptions &= ~EXCEPTION_DSI;
|
|
}
|
|
else if (exceptions & EXCEPTION_ALIGNMENT)
|
|
{
|
|
SRR0(m_ppc_state) = m_ppc_state.pc;
|
|
SRR1(m_ppc_state) = m_ppc_state.msr.Hex & 0x87C0FFFF;
|
|
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
|
|
m_ppc_state.msr.Hex &= ~0x04EF36;
|
|
m_ppc_state.pc = m_ppc_state.npc = 0x00000600;
|
|
|
|
// TODO crazy amount of DSISR options to check out
|
|
|
|
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_ALIGNMENT");
|
|
m_ppc_state.Exceptions &= ~EXCEPTION_ALIGNMENT;
|
|
}
|
|
else
|
|
{
|
|
// EXTERNAL INTERRUPT
|
|
CheckExternalExceptions();
|
|
return;
|
|
}
|
|
|
|
MSRUpdated();
|
|
}
|
|
|
|
void PowerPCManager::CheckExternalExceptions()
|
|
{
|
|
u32 exceptions = m_ppc_state.Exceptions;
|
|
|
|
// EXTERNAL INTERRUPT
|
|
// Handling is delayed until MSR.EE=1.
|
|
if (exceptions && m_ppc_state.msr.EE)
|
|
{
|
|
if (exceptions & EXCEPTION_EXTERNAL_INT)
|
|
{
|
|
// Pokemon gets this "too early", it hasn't a handler yet
|
|
SRR0(m_ppc_state) = m_ppc_state.npc;
|
|
SRR1(m_ppc_state) = m_ppc_state.msr.Hex & 0x87C0FFFF;
|
|
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
|
|
m_ppc_state.msr.Hex &= ~0x04EF36;
|
|
m_ppc_state.pc = m_ppc_state.npc = 0x00000500;
|
|
|
|
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_EXTERNAL_INT");
|
|
m_ppc_state.Exceptions &= ~EXCEPTION_EXTERNAL_INT;
|
|
|
|
DEBUG_ASSERT_MSG(POWERPC, (SRR1(m_ppc_state) & 0x02) != 0, "EXTERNAL_INT unrecoverable???");
|
|
}
|
|
else if (exceptions & EXCEPTION_PERFORMANCE_MONITOR)
|
|
{
|
|
SRR0(m_ppc_state) = m_ppc_state.npc;
|
|
SRR1(m_ppc_state) = m_ppc_state.msr.Hex & 0x87C0FFFF;
|
|
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
|
|
m_ppc_state.msr.Hex &= ~0x04EF36;
|
|
m_ppc_state.pc = m_ppc_state.npc = 0x00000F00;
|
|
|
|
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_PERFORMANCE_MONITOR");
|
|
m_ppc_state.Exceptions &= ~EXCEPTION_PERFORMANCE_MONITOR;
|
|
}
|
|
else if (exceptions & EXCEPTION_DECREMENTER)
|
|
{
|
|
SRR0(m_ppc_state) = m_ppc_state.npc;
|
|
SRR1(m_ppc_state) = m_ppc_state.msr.Hex & 0x87C0FFFF;
|
|
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
|
|
m_ppc_state.msr.Hex &= ~0x04EF36;
|
|
m_ppc_state.pc = m_ppc_state.npc = 0x00000900;
|
|
|
|
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_DECREMENTER");
|
|
m_ppc_state.Exceptions &= ~EXCEPTION_DECREMENTER;
|
|
}
|
|
else
|
|
{
|
|
DEBUG_ASSERT_MSG(POWERPC, 0, "Unknown EXT interrupt: Exceptions == {:08x}", exceptions);
|
|
ERROR_LOG_FMT(POWERPC, "Unknown EXTERNAL INTERRUPT exception: Exceptions == {:08x}",
|
|
exceptions);
|
|
}
|
|
MSRUpdated();
|
|
}
|
|
}
|
|
|
|
bool PowerPCManager::CheckBreakPoints()
|
|
{
|
|
const TBreakPoint* bp = m_breakpoints.GetBreakpoint(m_ppc_state.pc);
|
|
|
|
if (!bp || !bp->is_enabled || !EvaluateCondition(m_system, bp->condition))
|
|
return false;
|
|
|
|
if (bp->log_on_hit)
|
|
{
|
|
NOTICE_LOG_FMT(MEMMAP,
|
|
"BP {:08x} {}({:08x} {:08x} {:08x} {:08x} {:08x} {:08x} {:08x} {:08x} {:08x} "
|
|
"{:08x}) LR={:08x}",
|
|
m_ppc_state.pc, m_symbol_db.GetDescription(m_ppc_state.pc), m_ppc_state.gpr[3],
|
|
m_ppc_state.gpr[4], m_ppc_state.gpr[5], m_ppc_state.gpr[6], m_ppc_state.gpr[7],
|
|
m_ppc_state.gpr[8], m_ppc_state.gpr[9], m_ppc_state.gpr[10], m_ppc_state.gpr[11],
|
|
m_ppc_state.gpr[12], LR(m_ppc_state));
|
|
}
|
|
if (bp->break_on_hit)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool PowerPCManager::CheckAndHandleBreakPoints()
|
|
{
|
|
if (CheckBreakPoints())
|
|
{
|
|
m_system.GetCPU().Break();
|
|
if (GDBStub::IsActive())
|
|
GDBStub::TakeControl();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void PowerPCManager::MSRUpdated()
|
|
{
|
|
static_assert(UReg_MSR{}.DR.StartBit() == 4);
|
|
static_assert(UReg_MSR{}.IR.StartBit() == 5);
|
|
static_assert(FEATURE_FLAG_MSR_DR == 1 << 0);
|
|
static_assert(FEATURE_FLAG_MSR_IR == 1 << 1);
|
|
|
|
m_ppc_state.feature_flags = static_cast<CPUEmuFeatureFlags>(
|
|
(m_ppc_state.feature_flags & FEATURE_FLAG_PERFMON) | ((m_ppc_state.msr.Hex >> 4) & 0x3));
|
|
|
|
m_system.GetJitInterface().UpdateMembase();
|
|
}
|
|
|
|
void PowerPCState::SetSR(u32 index, u32 value)
|
|
{
|
|
DEBUG_LOG_FMT(POWERPC, "{:08x}: MMU: Segment register {} set to {:08x}", pc, index, value);
|
|
sr[index] = value;
|
|
}
|
|
|
|
// FPSCR update functions
|
|
|
|
void PowerPCState::UpdateFPRFDouble(double dvalue)
|
|
{
|
|
fpscr.FPRF = Common::ClassifyDouble(dvalue);
|
|
}
|
|
|
|
void PowerPCState::UpdateFPRFSingle(float fvalue)
|
|
{
|
|
fpscr.FPRF = Common::ClassifyFloat(fvalue);
|
|
}
|
|
|
|
void RoundingModeUpdated(PowerPCState& ppc_state)
|
|
{
|
|
// The rounding mode is separate for each thread, so this must run on the CPU thread
|
|
ASSERT(Core::IsCPUThread());
|
|
|
|
Common::FPU::SetSIMDMode(ppc_state.fpscr.RN, ppc_state.fpscr.NI);
|
|
}
|
|
|
|
void MMCRUpdated(PowerPCState& ppc_state)
|
|
{
|
|
const bool perfmon = ppc_state.spr[SPR_MMCR0] || ppc_state.spr[SPR_MMCR1];
|
|
ppc_state.feature_flags = static_cast<CPUEmuFeatureFlags>(
|
|
(ppc_state.feature_flags & ~FEATURE_FLAG_PERFMON) | (perfmon ? FEATURE_FLAG_PERFMON : 0));
|
|
}
|
|
|
|
void RecalculateAllFeatureFlags(PowerPCState& ppc_state)
|
|
{
|
|
static_assert(UReg_MSR{}.DR.StartBit() == 4);
|
|
static_assert(UReg_MSR{}.IR.StartBit() == 5);
|
|
static_assert(FEATURE_FLAG_MSR_DR == 1 << 0);
|
|
static_assert(FEATURE_FLAG_MSR_IR == 1 << 1);
|
|
|
|
const bool perfmon = ppc_state.spr[SPR_MMCR0] || ppc_state.spr[SPR_MMCR1];
|
|
ppc_state.feature_flags = static_cast<CPUEmuFeatureFlags>(((ppc_state.msr.Hex >> 4) & 0x3) |
|
|
(perfmon ? FEATURE_FLAG_PERFMON : 0));
|
|
}
|
|
|
|
void CheckExceptionsFromJIT(PowerPCManager& power_pc)
|
|
{
|
|
power_pc.CheckExceptions();
|
|
}
|
|
|
|
void CheckExternalExceptionsFromJIT(PowerPCManager& power_pc)
|
|
{
|
|
power_pc.CheckExternalExceptions();
|
|
}
|
|
|
|
void CheckAndHandleBreakPointsFromJIT(PowerPCManager& power_pc)
|
|
{
|
|
power_pc.CheckAndHandleBreakPoints();
|
|
}
|
|
} // namespace PowerPC
|