dolphin/Source/Core/VideoCommon
marcosvitali 41652d6b1f I've fixed Metroid Prime 3 and 2 desync. And other games with desync because of FIFO Reset.
That happens because  FIFO_RW_DISTANCE_HI must be written first, for checking fifo.CPReadWriteDistance == 0, so some fifo resets was not managed in the right way.
I didn't test Metroid 2 desync reported in Issue 4336 but I think is the same.
About the flickering in MP2, I don't know for my is not related or yes, but you can test anyway.

Fixed Issue 3902

Well now the FIFO is 99.99% finished :)
2012-03-09 01:33:29 -03:00
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Src I've fixed Metroid Prime 3 and 2 desync. And other games with desync because of FIFO Reset. 2012-03-09 01:33:29 -03:00
CMakeLists.txt Link against systemwide OpenCL on OS X. 2011-12-05 05:26:28 +01:00
OpenCL.rules Meta: 2010-06-02 18:00:22 +00:00
SConscript Move SConscript files out from the Src subdirectories to be 2011-03-03 19:44:56 +00:00
VideoCommon.vcxproj vs2010: Disable LTCG for realz 2011-09-05 09:43:23 -07:00
VideoCommon.vcxproj.filters Split shader code generation for lighting into a separate file. 2011-02-05 23:57:12 +00:00