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All visuals with parameter GLX_SAMPLE_BUFFERS_ARB = 0 have GLX_SAMPLES_ARB = 0, so the old code would only ever choose visuals with GLX_SAMPLE_BUFFERS_ARB>=1 and GLX_SAMPLES_ARB>=1. Some drivers do not export any multisampling capable visuals, so dolphin fails to find a matching visual and falls back to the single buffered visual(which does not work for some yet unknown reason). Fixes issue #2647. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5565 8ced0084-cf51-0410-be5f-012b33b47a6e |
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| .. | ||
| Debugger | ||
| GUI | ||
| OS | ||
| BPFunctions.cpp | ||
| cocoaGL.h | ||
| cocoaGL.m | ||
| DLCache.cpp | ||
| DLCache.h | ||
| FramebufferManager.cpp | ||
| FramebufferManager.h | ||
| Globals.h | ||
| GLUtil.cpp | ||
| GLUtil.h | ||
| GLWindow.h | ||
| main.cpp | ||
| main.h | ||
| NativeVertexFormat.cpp | ||
| PixelShaderCache.cpp | ||
| PixelShaderCache.h | ||
| PostProcessing.cpp | ||
| PostProcessing.h | ||
| RasterFont.cpp | ||
| RasterFont.h | ||
| Render.cpp | ||
| SConscript | ||
| stdafx.cpp | ||
| stdafx.h | ||
| TextureConverter.cpp | ||
| TextureConverter.h | ||
| TextureMngr.cpp | ||
| TextureMngr.h | ||
| VertexLoaderManager.cpp | ||
| VertexManager.cpp | ||
| VertexManager.h | ||
| VertexShaderCache.cpp | ||
| VertexShaderCache.h | ||
| XFB.cpp | ||
| XFB.h | ||