dolphin/Source/Core/VideoCommon/Src
2013-01-08 11:14:53 -06:00
..
OpenCL
AVIDump.cpp Update libav code to remove deprecation warnings. 2012-08-28 22:34:24 -05:00
AVIDump.h
BPFunctions.cpp Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae 2013-01-07 13:47:34 -06:00
BPFunctions.h fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3) 2012-05-26 13:18:07 +10:00
BPMemory.cpp fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3) 2012-05-26 13:18:07 +10:00
BPMemory.h
BPStructs.cpp revert last commit, add CheckInvalidState to VideoBackend 2012-12-23 13:32:23 +01:00
BPStructs.h revert last commit, add CheckInvalidState to VideoBackend 2012-12-23 13:32:23 +01:00
CommandProcessor.cpp
CommandProcessor.h
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
Debugger.h Enable GFX debugger functionality in Release builds. 2012-11-20 17:54:48 +01:00
DLCache.cpp Clean up gcc/g++ compiler warnings that have accumulated. 2012-12-10 00:40:28 -06:00
DLCache.h
EmuWindow.cpp Remove "Disable Lighting". 2012-06-11 23:30:20 +02:00
EmuWindow.h
Fifo.cpp what is this even... 2012-11-26 02:11:52 -05:00
Fifo.h made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too. 2012-05-26 13:09:38 +10:00
FPSCounter.cpp Implement a simple benchmarking mode which logs FPS to a file 2012-10-04 05:41:02 +02:00
FPSCounter.h Implement a simple benchmarking mode which logs FPS to a file 2012-10-04 05:41:02 +02:00
FramebufferManagerBase.cpp Fix some fractional EFB scaling issues. 2012-11-19 13:10:32 +01:00
FramebufferManagerBase.h Fix some fractional EFB scaling issues. 2012-11-19 13:10:32 +01:00
HiresTextures.cpp TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain. 2012-05-13 17:43:14 +02:00
HiresTextures.h TextureCacheBase: Support loading custom mipmaps. 2012-05-13 17:42:22 +02:00
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp
LightingShaderGen.h
LookUpTables.h
MainBase.cpp revert last commit, add CheckInvalidState to VideoBackend 2012-12-23 13:32:23 +01:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
OnScreenDisplay.cpp Added option to toggle the display of On-Screen Display messages in the Interface tab. 2012-11-16 23:54:48 +01:00
OnScreenDisplay.h
OpcodeDecoding.cpp Replace all of the opcode data read functions by their SSSE3 equivalent, not only the first one. 2012-08-05 04:24:08 +02:00
OpcodeDecoding.h
OpenCL.cpp
OpenCL.h
PixelEngine.cpp made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too. 2012-05-26 13:09:38 +10:00
PixelEngine.h
PixelShaderGen.cpp PixelShaderGen: Drop some useless and potentially buggy code. 2012-12-10 16:13:22 +01:00
PixelShaderGen.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
PixelShaderManager.cpp Fix the last few warnings in Dolphin on my system. 2012-12-30 02:34:14 -06:00
PixelShaderManager.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
RenderBase.cpp Merge branch 'efb_scaling_fixes'. 2012-11-19 13:18:57 +01:00
RenderBase.h Fix some fractional EFB scaling issues. 2012-11-19 13:10:32 +01:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp Fix clearing of render targets. We were skipping every other one. 2013-01-08 11:14:53 -06:00
TextureCacheBase.h revert last commit, add CheckInvalidState to VideoBackend 2012-12-23 13:32:23 +01:00
TextureConversionShader.cpp
TextureConversionShader.h
TextureDecoder.cpp
TextureDecoder.h
VertexLoader_Color.cpp Fix a typo in the indexed color vertex loader 2012-08-05 04:24:16 +02:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp Clean up gcc/g++ compiler warnings that have accumulated. 2012-12-10 00:40:28 -06:00
VertexLoader.h
VertexLoaderManager.cpp OSX build fix for the unordered_map/hash_map issue. 2012-12-10 08:40:27 -06:00
VertexLoaderManager.h
VertexManagerBase.cpp revert last commit, add CheckInvalidState to VideoBackend 2012-12-23 13:32:23 +01:00
VertexManagerBase.h Hey, long time no commits :). 2012-10-20 10:22:15 -03:00
VertexShaderGen.cpp Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :p 2012-12-24 21:29:24 +01:00
VertexShaderGen.h
VertexShaderManager.cpp Fix the last few warnings in Dolphin on my system. 2012-12-30 02:34:14 -06:00
VertexShaderManager.h Update the viewport when the scissor offset is changed 2012-05-27 08:03:26 +02:00
VideoCommon.h Clear up some warnings that crop up from -Wextra 2012-12-30 03:28:50 -06:00
VideoConfig.cpp Merge branch 'efb_scaling_fixes'. 2012-11-19 13:18:57 +01:00
VideoConfig.h Merge branch 'efb_scaling_fixes'. 2012-11-19 13:18:57 +01:00
VideoState.cpp savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData 2012-05-26 13:18:08 +10:00
VideoState.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations. 2012-11-19 21:09:31 +01:00
XFStructs.h