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dolphin
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dolphin
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Source
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Core
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VideoBackends
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D3D
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degasus
6e2fe72b8f
D3D: also uses VideoCommon constant buffer handling
...
As now both backends uses the VideoCommon one, the old setting API was removed.
2013-10-12 20:29:56 +02:00
..
D3DBase.cpp
D3DBase.h
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
D3DShader.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
FramebufferManager.cpp
FramebufferManager.h
GfxState.cpp
GfxState.h
Globals.h
LineGeometryShader.cpp
LineGeometryShader.h
main.cpp
main.h
NativeVertexFormat.cpp
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp
D3D: also uses VideoCommon constant buffer handling
2013-10-12 20:29:56 +02:00
PixelShaderCache.h
PointGeometryShader.cpp
PointGeometryShader.h
PSTextureEncoder.cpp
PSTextureEncoder.h
Render.cpp
Render.h
D3D: also uses VideoCommon constant buffer handling
2013-10-12 20:29:56 +02:00
stdafx.cpp
stdafx.h
Television.cpp
Television.h
TextureCache.cpp
TextureCache.h
TextureEncoder.h
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp
D3D: also uses VideoCommon constant buffer handling
2013-10-12 20:29:56 +02:00
VertexShaderCache.h
VideoBackend.h
XFBEncoder.cpp
XFBEncoder.h