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OpenCL
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Fix crash when stopping and starting a game with OpenCL enabled
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2010-02-13 10:09:54 +00:00 |
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AVIDump.cpp
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Linux global build. At least the basic footwork is done here.
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2010-02-02 21:56:29 +00:00 |
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AVIDump.h
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BPFunctions.h
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D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
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2010-01-12 23:40:30 +00:00 |
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BPMemory.cpp
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BPMemory.h
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Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
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2010-03-09 04:38:07 +00:00 |
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BPStructs.cpp
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D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
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2010-01-12 23:40:30 +00:00 |
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BPStructs.h
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CommandProcessor.cpp
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Fixed a stupid error left by me.
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2010-01-16 22:37:38 +00:00 |
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CommandProcessor.h
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Fixed Issue 1711 (a bug that prevents some games from booting)
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2009-12-31 16:25:12 +00:00 |
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CPMemory.cpp
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CPMemory.h
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DataReader.h
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Fifo.cpp
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Reverted the FIFO thread change
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2010-01-23 21:06:12 +00:00 |
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Fifo.h
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1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
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2010-01-07 20:01:41 +00:00 |
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HiresTextures.cpp
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Added scons options "shared_libname=true" to link agains the system shared libraries for lzo, sfml, and soil. For example add the scons option "shared_lzo=true" for lzo. This will check for the system libraries and then fall back to building and linking statically against the Externals if not found. You must have liblzo2-dev, libsoil-dev, and libsfml-dev installed. Note that you need version 1.5 or later for sfml. Currently scons doesn't check the version for you.
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2010-03-09 22:17:33 +00:00 |
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HiresTextures.h
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DX9: - Add hires texture loading.
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2009-12-22 06:47:42 +00:00 |
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LookUpTables.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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NativeVertexWriter.cpp
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NativeVertexWriter.h
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OnScreenDisplay.cpp
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Kill the last timeGetTime calls.
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2010-01-21 21:27:52 +00:00 |
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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Fix crash when stopping and starting a game with OpenCL enabled
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2010-02-13 10:09:54 +00:00 |
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OpcodeDecoding.h
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PixelEngine.cpp
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PixelEngine.h
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PixelShaderGen.cpp
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Systematically eliminating compiler warnings.
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2010-02-24 03:38:36 +00:00 |
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PixelShaderGen.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
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PixelShaderManager.cpp
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NSMB background fix. Fixes 1654.
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2009-12-21 20:30:01 +00:00 |
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PixelShaderManager.h
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a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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2009-11-19 02:28:41 +00:00 |
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Profiler.cpp
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Kill the last timeGetTime calls.
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2010-01-21 21:27:52 +00:00 |
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Profiler.h
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Render.h
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Some code clean up, and take care of some compiler warnings.
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2010-02-20 04:18:19 +00:00 |
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SConscript
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Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.
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2009-12-05 13:56:23 +00:00 |
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Statistics.cpp
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Some tiny fix, fixed a crash when activating "overlay some statistics" on OGL plugin (which actually overlays a whole book + 400 chapters of statistics and, indeed, overflows and crash) + memleak fix on LLE plugin and little fix on GBAlink shutdown code.
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2010-02-23 01:57:26 +00:00 |
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Statistics.h
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TextureConversionShader.cpp
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Small fixes:
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2010-01-19 15:00:45 +00:00 |
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TextureConversionShader.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
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TextureDecoder.cpp
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Reverted because of some processor and performance issue. I will develop in a branch about SSSE3/SSE4.1.
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2010-02-24 23:58:48 +00:00 |
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TextureDecoder.h
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First a bugfix:
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2010-02-23 21:52:12 +00:00 |
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VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit.
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2010-02-28 11:36:00 +00:00 |
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VertexLoader_Position.h
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Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit.
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2010-02-28 11:36:00 +00:00 |
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VertexLoader_TextCoord.cpp
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Fixed a wrong type in r5140.
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2010-02-28 12:14:40 +00:00 |
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VertexLoader_TextCoord.h
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Fixed a wrong type in r5140.
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2010-02-28 12:14:40 +00:00 |
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VertexLoader.cpp
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Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit.
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2010-02-28 11:36:00 +00:00 |
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VertexLoader.h
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Removed more compiler warnings in linux.
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2010-03-07 22:48:37 +00:00 |
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VertexLoaderManager.cpp
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Fixed the crazy code in r5161.
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2010-03-06 10:07:37 +00:00 |
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VertexLoaderManager.h
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VertexShaderGen.cpp
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Disable change made in 4801.
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2010-01-18 06:32:16 +00:00 |
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VertexShaderGen.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
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VertexShaderManager.cpp
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minor code cleanup
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2009-12-05 14:01:29 +00:00 |
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VertexShaderManager.h
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Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.
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2009-12-05 13:56:23 +00:00 |
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VideoCommon.h
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VideoConfig.cpp
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Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
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2010-03-10 06:45:13 +00:00 |
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VideoConfig.h
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Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
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2010-03-10 06:45:13 +00:00 |
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VideoState.cpp
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VideoState.h
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XFBConvert.cpp
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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2009-11-19 02:28:41 +00:00 |
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XFStructs.cpp
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a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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2009-11-19 02:28:41 +00:00 |
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XFStructs.h
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