dolphin/Source/Core/VideoBackends/Software
Lioncash 1fa81f24d3 VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
Much safer as opposed to just returning raw allocated memory.
2017-02-18 03:16:24 -05:00
..
Clipper.cpp
Clipper.h
CMakeLists.txt
DebugUtil.cpp Remove Frameskip 2016-10-08 11:49:51 -05:00
DebugUtil.h
EfbCopy.cpp Remove Frameskip 2016-10-08 11:49:51 -05:00
EfbCopy.h
EfbInterface.cpp Reorganise a ton of logs level 2016-10-01 15:50:28 -04:00
EfbInterface.h
NativeVertexFormat.h
Rasterizer.cpp
Rasterizer.h
SetupUnit.cpp OpcodeDecoding: Convert #defines into enum constants 2017-02-08 00:05:17 -05:00
SetupUnit.h
Software.vcxproj
SWmain.cpp FramebufferManagerBase: Return a std::pair from GetTargetSize 2017-02-03 15:27:53 -05:00
SWOGLWindow.cpp VideoSW: Fix GL ES shader. 2017-01-07 12:32:15 +01:00
SWOGLWindow.h
SWRenderer.cpp RenderBase: Forward declare EFBAccessType 2017-01-23 12:41:26 -05:00
SWRenderer.h AVIDump: Move CoreTiming into caller. 2016-10-10 12:03:18 +02:00
SWVertexLoader.cpp VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
SWVertexLoader.h VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
Tev.cpp
Tev.h
TextureEncoder.cpp VideoSoftware: Don't drop least significant bit of 5-bit blue channels 2016-12-14 23:56:06 +10:00
TextureEncoder.h
TextureSampler.cpp
TextureSampler.h
TransformUnit.cpp
TransformUnit.h
Vec3.h
VideoBackend.h