dolphin/Source/Core/InputCommon/ControllerInterface
JosJuice 516c1314d2 Android: Don't use separate thread for MotionAlertDialog
This is an Android continuation of bc95c00. We now call
InputDetector::Update immediately after receiving an input event from
Android instead of periodically calling it in a sleep loop. This
improves detection of very short inputs, which are especially likely to
occur for volume buttons on phones (or at least on my phone) if you
don't intentionally keep them held down.
2025-03-23 21:39:04 +01:00
..
Android Simplify std::find with Common::Contains 2025-01-01 09:52:03 -08:00
DInput InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs. 2024-11-03 15:06:50 -06:00
DualShockUDPClient Migrate to SFML>=3.0.0 2025-02-25 06:42:13 +01:00
evdev InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs. 2024-11-03 15:06:50 -06:00
ForceFeedback
Pipes InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs. 2024-11-03 15:06:50 -06:00
Quartz
SDL InputCommon: Add support for SDL gamecontroller rumble triggers. 2025-01-21 21:09:39 -06:00
SteamDeck
Touch
WGInput InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs. 2024-11-03 15:06:50 -06:00
Wiimote
Win32
XInput
Xlib
ControllerInterface.cpp Modernize std::any_of with ranges 2024-12-15 19:54:16 -08:00
ControllerInterface.h
CoreDevice.cpp Android: Don't use separate thread for MotionAlertDialog 2025-03-23 21:39:04 +01:00
CoreDevice.h Android: Don't use separate thread for MotionAlertDialog 2025-03-23 21:39:04 +01:00
InputBackend.cpp
InputBackend.h
MappingCommon.cpp InputCommon: Use Clock from CommonTypes. 2025-03-02 15:42:26 -06:00
MappingCommon.h InputCommon: Use Clock from CommonTypes. 2025-03-02 15:42:26 -06:00