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dolphin
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dolphin
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Source
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Core
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VideoBackends
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Vulkan
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Tillmann Karras
e3b1439e1b
Vulkan: use EnumMap for blend factor luts (NFC)
2023-11-26 00:36:53 +00:00
..
CMakeLists.txt
VideoBackends:Vulkan: Allow loading custom drivers on Android
2023-06-11 13:52:34 +02:00
CommandBufferManager.cpp
VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
2023-06-28 17:15:31 -05:00
CommandBufferManager.h
Constants.h
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
2023-10-06 02:17:42 -05:00
ObjectCache.cpp
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
2023-10-06 02:17:42 -05:00
ObjectCache.h
ShaderCompiler.cpp
VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
2023-06-28 17:15:31 -05:00
ShaderCompiler.h
StagingBuffer.cpp
StagingBuffer.h
StateTracker.cpp
VideoCommon: avoid Vulkan validation errors when custom shader ubo isn't set up
2023-10-06 02:17:43 -05:00
StateTracker.h
VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
2023-06-28 17:15:31 -05:00
VideoBackend.h
VKBoundingBox.cpp
VKBoundingBox.h
VKGfx.cpp
Merge pull request
#11923
from iwubcode/multi-texture-compute-support
2023-07-01 17:47:55 +02:00
VKGfx.h
VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
2023-06-28 17:15:31 -05:00
VKMain.cpp
VKPerfQuery.cpp
VKPerfQuery.h
VKPipeline.cpp
Vulkan: use EnumMap for blend factor luts (NFC)
2023-11-26 00:36:53 +00:00
VKPipeline.h
VKShader.cpp
VKShader.h
VKStreamBuffer.cpp
VKStreamBuffer.h
VKSwapChain.cpp
Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
2023-06-19 01:34:42 +03:00
VKSwapChain.h
VKTexture.cpp
VideoBackends: add support for cube maps for OGL, Vulkan, and D3D
2023-07-21 19:09:40 -05:00
VKTexture.h
VKVertexFormat.cpp
VKVertexFormat.h
VKVertexManager.cpp
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
2023-10-06 02:17:42 -05:00
VKVertexManager.h
VulkanContext.cpp
Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
2023-06-19 01:34:42 +03:00
VulkanContext.h
VulkanEntryPoints.inl
VulkanLoader.cpp
VideoBackends:Vulkan: Allow loading custom drivers on Android
2023-06-11 13:52:34 +02:00
VulkanLoader.h
VideoBackends:Vulkan: Allow loading custom drivers on Android
2023-06-11 13:52:34 +02:00