dolphin/Source/Plugins/Plugin_VideoSoftware/Src
2010-04-25 20:10:16 +00:00
..
BPMemLoader.cpp
BPMemLoader.h
Clipper.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
Clipper.h Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
cocoaGL.h Update Video software plugin with latest cocoaGL.m file 2010-02-17 21:04:26 +00:00
cocoaGL.m Update Video software plugin with latest cocoaGL.m file 2010-02-17 21:04:26 +00:00
CommandProcessor.cpp Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
CommandProcessor.h
CPMemLoader.cpp
CPMemLoader.h
DebugUtil.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
DebugUtil.h Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
EfbCopy.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
EfbCopy.h
EfbInterface.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
EfbInterface.h Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
GLUtil.cpp Make wiimote connect/disconnect hotkeys work when not rendering to main. Also made them configurable. 2010-04-25 20:10:16 +00:00
GLUtil.h Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental. 2010-04-12 01:33:10 +00:00
HwRasterizer.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
HwRasterizer.h
main.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
main.h
NativeVertexFormat.h Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
NativeVertexWriter.h
OpcodeDecoder.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
OpcodeDecoder.h
PixelEngine.cpp
PixelEngine.h
RasterFont.cpp
RasterFont.h
Rasterizer.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
Rasterizer.h Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
Renderer.cpp Fix software plugin in linux. I broke it in revision 5048. 2010-02-17 23:15:58 +00:00
Renderer.h
SConscript Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
SetupUnit.cpp Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
SetupUnit.h
Statistics.cpp
Statistics.h
stdafx.cpp
stdafx.h
Tev.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
Tev.h Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
TextureEncoder.cpp Warning cleanup, mainly shadowed variables, const/non-const and ctor initialization order 2010-02-21 18:55:00 +00:00
TextureEncoder.h
TextureSampler.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
TextureSampler.h Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
TransformUnit.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
TransformUnit.h Do special handling of texture coordinate generation if there is only a position and texture coordinate present. 2010-01-11 00:44:40 +00:00
VertexFormatConverter.cpp Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
VertexFormatConverter.h
VertexLoader_Position.h
VertexLoader.cpp VideoCommon: Fixed the bug that VideoSoftware does not initialize SSSE3/SSE4.1 codes. 2010-04-10 01:39:33 +00:00
VertexLoader.h Do special handling of texture coordinate generation if there is only a position and texture coordinate present. 2010-01-11 00:44:40 +00:00
VideoConfig.cpp Whoops. 2010-02-28 18:39:33 +00:00
VideoConfig.h
Win32.cpp Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental. 2010-04-12 01:33:10 +00:00
Win32.h
XFMemLoader.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
XFMemLoader.h