dolphin/Source/Core/VideoBackends/OGL
NanoByte011 613781c765 Cleanup and refactor of zfreeze port
Based on the feedback from pull request #1767 I have put in most of
degasus's suggestions in here now.

I think we have a real winner here as moving the code to
VertexManagerBase for a function has allowed OGL to utilize zfreeze now
:)

Correct use of the vertex pointer has also corrected most of the issue
found in pull request #1767 that JMC47 stated.  Which also for me now
has Mario Tennis working with no polygon spikes on the characters
anymore!  Shadows are still an issue and probably in the other games
with shadow problems.  Rebel Strike also seems better but random skybox
glitches can show up.
2015-01-23 03:32:31 +13:00
..
GLExtensions Add support for two new OpenGL ES extensions. 2015-01-18 23:01:43 -06:00
GLInterface Fix indentation 2015-01-07 21:51:47 +01:00
BoundingBox.cpp OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
BoundingBox.h OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
CMakeLists.txt CMake: simplify some expressions 2015-01-03 13:17:57 +01:00
FramebufferManager.cpp FramebufferManager: Remove unnecessary sampler declaration. 2015-01-09 14:53:56 +01:00
FramebufferManager.h FramebufferManagerBase: Remove obsolete parameters. 2014-12-25 00:58:16 +01:00
GLInterfaceBase.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
GLUtil.cpp OGL: Attempt a larger buffer to workaround 7946. 2014-12-16 22:20:45 -08:00
GLUtil.h OGL: Move attributeless VAO creation to Init. 2014-12-11 01:00:37 -08:00
main.cpp Merge pull request #1869 from Stevoisiak/GeneralConsistency 2015-01-21 13:46:53 -06:00
main.h Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
NativeVertexFormat.cpp OGL: Add static to a function in NativeVertexFormat 2014-08-15 14:16:04 -04:00
OGL.vcxproj OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
OGL.vcxproj.filters OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
PerfQuery.cpp Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
PerfQuery.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
PostProcessing.cpp PostProcessing: Mark all shaders constant. 2015-01-02 20:03:20 +01:00
PostProcessing.h PostProcessing: Invalidate shader when anaglyph stereoscopy is toggled. 2014-11-23 14:27:40 +01:00
ProgramShaderCache.cpp VideoCommon: Make IsPassthrough() a function of the ShaderUid. 2014-12-19 14:10:53 +01:00
ProgramShaderCache.h GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy. 2014-12-14 21:23:20 +01:00
RasterFont.cpp OGL: draw shadows within rasterfont itself 2014-12-20 13:31:41 +01:00
RasterFont.h OGL: draw shadows within rasterfont itself 2014-12-20 13:31:41 +01:00
Render.cpp Merge pull request #1869 from Stevoisiak/GeneralConsistency 2015-01-21 13:46:53 -06:00
Render.h OGL: disable driver warnings fetch 2014-12-28 22:31:24 +01:00
SamplerCache.cpp Remove another auto .. -> declaration. 2014-10-14 01:10:35 -04:00
SamplerCache.h
StreamBuffer.cpp Minor consistency changes 2015-01-12 15:18:18 -05:00
StreamBuffer.h Minor consistency changes 2015-01-12 15:18:18 -05:00
TextureCache.cpp TexCache: merge texture and rendertarget factory function 2015-01-18 19:47:48 +01:00
TextureCache.h TexCache: merge texture and rendertarget factory function 2015-01-18 19:47:48 +01:00
TextureConverter.cpp OGL: Ensure a VAO is bound for all attributeless. 2014-12-11 09:42:49 -08:00
TextureConverter.h
VertexManager.cpp Cleanup and refactor of zfreeze port 2015-01-23 03:32:31 +13:00
VertexManager.h Cleanup and refactor of zfreeze port 2015-01-23 03:32:31 +13:00
VideoBackend.h Core: Remove UpdateFPSDisplay 2014-08-19 10:05:58 -04:00