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Without cache emulation, these instructions are functionally identical. In the interpreter, their only difference is related to HID registers checks, which the JIT already doesn't do for `dcbz`. A loop with `dcbz_l` is used in the SDK function `LCEnable`, which is called frequently in some games. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||