dolphin/Source
Shawn Hoffman 68ea37f2fb make SystemTimers's DSP_PERIOD setting be dependent on which dsp plugin you are using. Too ugly to do it this way -> revert :)
Put PatchEngine into it's own event.
Also, why is DSP_PERIOD 12000, and the value sent to DSP_Update() is 12000/6??
Shouldn't it be GetTicksPerSecond()/6 (=81MHz or 121MHz) ?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4445 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-21 04:24:36 +00:00
..
Core make SystemTimers's DSP_PERIOD setting be dependent on which dsp plugin you are using. Too ugly to do it this way -> revert :) 2009-10-21 04:24:36 +00:00
Dolphin.xcodeproj
DSPSpy
DSPTool
Plugins Revert the the Fifo changes from r3984 (Pokemon XD still somewhat works) this should fix hangs/desyncs in a couple of games (burnout, metroid, spyro, soulcalibur, nightfire...) see issue 1524 2009-10-21 00:01:07 +00:00
PluginSpecs Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder. 2009-10-10 21:19:39 +00:00
TestSuite
UnitTests
Dolphin.sln SWV: Software Video now compiles and runs on x64 2009-10-12 17:39:09 +00:00
DolphinProj.xcconfig
DolphinTarget.xcconfig