dolphin/Source/Core/Core/Src
2009-07-10 19:47:42 +00:00
..
Boot Trying to get Dolphin to compile in Xcode, had to rename the Debugger namespace to something else since the name collided in OS X when using Xcode/Cocoa. Everything compiles except for the GL plugin, and the actual main Dolphin program. Will be trying to get them to compile after sleeping 2009-07-07 14:04:56 +00:00
Debugger Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features 2009-07-07 15:12:52 +00:00
HLE cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface. 2009-06-28 12:15:31 +00:00
HW DSPLLE: comments and logging clean up 2009-07-06 18:15:01 +00:00
IPC_HLE Trying to get Dolphin to compile in Xcode, had to rename the Debugger namespace to something else since the name collided in OS X when using Xcode/Cocoa. Everything compiles except for the GL plugin, and the actual main Dolphin program. Will be trying to get them to compile after sleeping 2009-07-07 14:04:56 +00:00
PowerPC Forgot to change a header when checking to make sure it compiles for JitIL 2009-07-10 19:47:42 +00:00
ActionReplay.cpp Some proper cleanup in ActionReplay and corrected some changes that didn't make sense. 2009-05-11 18:15:29 +00:00
ActionReplay.h Some proper cleanup in ActionReplay and corrected some changes that didn't make sense. 2009-05-11 18:15:29 +00:00
ARDecrypt.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
ARDecrypt.h Some code cleanup 2009-03-28 08:57:34 +00:00
ConfigManager.cpp Chance m_InterfaceFramelimit to m_Framelimit 2009-06-18 11:23:37 +00:00
ConfigManager.h Chance m_InterfaceFramelimit to m_Framelimit 2009-06-18 11:23:37 +00:00
Console.cpp New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
Console.h Some code cleanup 2009-03-28 08:57:34 +00:00
Core.cpp Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p 2009-07-03 18:33:28 +00:00
Core.h Organized savestate hotkeys: F1-F8: States, F9: Screenshot, F10: Pause, F11: Load last state, F12: Undo load state, Shift-F12: Undo save state 2009-06-28 19:47:02 +00:00
CoreParameter.cpp Add Taiwan to the Country Codes, move all country code switches to one function, add unk country flag and taiwan country flag 2009-07-03 22:34:51 +00:00
CoreParameter.h PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code. 2009-06-13 14:10:10 +00:00
CoreRerecording.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
CoreTiming.cpp linux compile fix, I'm not sure it was right of me to remove the mmsystem include (was it used?) but if it's 2009-06-15 06:39:26 +00:00
CoreTiming.h Some code cleanup 2009-03-28 08:57:34 +00:00
DolLoader.h
Host.cpp
Host.h Some code cleanup 2009-03-28 08:57:34 +00:00
MemTools.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
MemTools.h Some code cleanup 2009-03-28 08:57:34 +00:00
PatchEngine.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
PatchEngine.h Some code cleanup 2009-03-28 08:57:34 +00:00
PluginManager.cpp Change the Wiimote plugin a bit since it works in both OSs the way Windows does it, fix a crash that happens in PluginManager.cpp since it was not being checked correctly. and the big one, Break out the JIT core dependency, should be able to remove easily now if added to the Scons settings. This commit WILL break Windows until someone adds the new files to the VS project files 2009-07-10 19:25:58 +00:00
PluginManager.h Some code cleanup 2009-03-28 08:57:34 +00:00
SConscript Change the Wiimote plugin a bit since it works in both OSs the way Windows does it, fix a crash that happens in PluginManager.cpp since it was not being checked correctly. and the big one, Break out the JIT core dependency, should be able to remove easily now if added to the Scons settings. This commit WILL break Windows until someone adds the new files to the VS project files 2009-07-10 19:25:58 +00:00
State.cpp Uber-fast stop (thanks to smart memory card flushing) and various savestate changes. 2009-07-03 12:22:32 +00:00
State.h Save States: 1. Added "Undo Load State" which... undoes load state :) 2009-06-28 21:11:51 +00:00
stdafx.cpp Add precompiled headers back...I like being able to compile in less than 2 hours, kthx 2009-03-28 17:50:32 +00:00
stdafx.h Add precompiled headers back...I like being able to compile in less than 2 hours, kthx 2009-03-28 17:50:32 +00:00
Tracer.cpp DSPSpy: Hide loop stack registers - they aren't relevant for most investigations. 2009-05-01 15:17:03 +00:00
Tracer.h Some code cleanup 2009-03-28 08:57:34 +00:00
VolumeHandler.cpp fix booting with a disc inserted 2009-06-18 08:22:02 +00:00
VolumeHandler.h fix booting with a disc inserted 2009-06-18 08:22:02 +00:00