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Boot
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Trying to get Dolphin to compile in Xcode, had to rename the Debugger namespace to something else since the name collided in OS X when using Xcode/Cocoa. Everything compiles except for the GL plugin, and the actual main Dolphin program. Will be trying to get them to compile after sleeping
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2009-07-07 14:04:56 +00:00 |
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Debugger
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Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
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2009-07-07 15:12:52 +00:00 |
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HLE
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cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface.
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2009-06-28 12:15:31 +00:00 |
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HW
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DSPLLE: comments and logging clean up
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2009-07-06 18:15:01 +00:00 |
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IPC_HLE
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Trying to get Dolphin to compile in Xcode, had to rename the Debugger namespace to something else since the name collided in OS X when using Xcode/Cocoa. Everything compiles except for the GL plugin, and the actual main Dolphin program. Will be trying to get them to compile after sleeping
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2009-07-07 14:04:56 +00:00 |
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PowerPC
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Forgot to change a header when checking to make sure it compiles for JitIL
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2009-07-10 19:47:42 +00:00 |
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ActionReplay.cpp
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Some proper cleanup in ActionReplay and corrected some changes that didn't make sense.
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2009-05-11 18:15:29 +00:00 |
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ActionReplay.h
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Some proper cleanup in ActionReplay and corrected some changes that didn't make sense.
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2009-05-11 18:15:29 +00:00 |
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ARDecrypt.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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ARDecrypt.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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ConfigManager.cpp
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Chance m_InterfaceFramelimit to m_Framelimit
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2009-06-18 11:23:37 +00:00 |
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ConfigManager.h
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Chance m_InterfaceFramelimit to m_Framelimit
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2009-06-18 11:23:37 +00:00 |
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Console.cpp
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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
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2009-06-21 08:39:21 +00:00 |
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Console.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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Core.cpp
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Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p
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2009-07-03 18:33:28 +00:00 |
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Core.h
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Organized savestate hotkeys: F1-F8: States, F9: Screenshot, F10: Pause, F11: Load last state, F12: Undo load state, Shift-F12: Undo save state
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2009-06-28 19:47:02 +00:00 |
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CoreParameter.cpp
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Add Taiwan to the Country Codes, move all country code switches to one function, add unk country flag and taiwan country flag
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2009-07-03 22:34:51 +00:00 |
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CoreParameter.h
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PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code.
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2009-06-13 14:10:10 +00:00 |
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CoreRerecording.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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CoreTiming.cpp
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linux compile fix, I'm not sure it was right of me to remove the mmsystem include (was it used?) but if it's
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2009-06-15 06:39:26 +00:00 |
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CoreTiming.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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DolLoader.h
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Host.cpp
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Host.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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MemTools.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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MemTools.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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PatchEngine.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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PatchEngine.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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PluginManager.cpp
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Change the Wiimote plugin a bit since it works in both OSs the way Windows does it, fix a crash that happens in PluginManager.cpp since it was not being checked correctly. and the big one, Break out the JIT core dependency, should be able to remove easily now if added to the Scons settings. This commit WILL break Windows until someone adds the new files to the VS project files
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2009-07-10 19:25:58 +00:00 |
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PluginManager.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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SConscript
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Change the Wiimote plugin a bit since it works in both OSs the way Windows does it, fix a crash that happens in PluginManager.cpp since it was not being checked correctly. and the big one, Break out the JIT core dependency, should be able to remove easily now if added to the Scons settings. This commit WILL break Windows until someone adds the new files to the VS project files
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2009-07-10 19:25:58 +00:00 |
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State.cpp
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Uber-fast stop (thanks to smart memory card flushing) and various savestate changes.
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2009-07-03 12:22:32 +00:00 |
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State.h
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Save States: 1. Added "Undo Load State" which... undoes load state :)
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2009-06-28 21:11:51 +00:00 |
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stdafx.cpp
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Add precompiled headers back...I like being able to compile in less than 2 hours, kthx
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2009-03-28 17:50:32 +00:00 |
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stdafx.h
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Add precompiled headers back...I like being able to compile in less than 2 hours, kthx
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2009-03-28 17:50:32 +00:00 |
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Tracer.cpp
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DSPSpy: Hide loop stack registers - they aren't relevant for most investigations.
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2009-05-01 15:17:03 +00:00 |
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Tracer.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
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VolumeHandler.cpp
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fix booting with a disc inserted
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2009-06-18 08:22:02 +00:00 |
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VolumeHandler.h
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fix booting with a disc inserted
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2009-06-18 08:22:02 +00:00 |