dolphin/Source/Core/Core/Src
2011-03-08 02:23:54 +00:00
..
Boot Replace install wii menu option tools to install wad 2011-03-05 05:07:44 +00:00
Debugger debugger: better saving/loading of breakpoints/memchecks to file 2011-02-25 09:35:56 +00:00
DSP Core/DSP/Jit: Fix register cache state tracking in bloop and loop emitters 2011-03-07 00:12:55 +00:00
HLE Fix the wiimote speaker problem in the core and remove the HLE patch for it. 2011-03-02 12:06:06 +00:00
HW Fix a couple apparent typos. a) Don't pass ASCII string to Unicode function. b) If you type "(128 / 1000)" in C++, it will be treated as "0" because the integer division gets truncated. Fixed. 2011-03-08 02:23:54 +00:00
IPC_HLE Move the cdb.vff file creation out of the wx code 2011-03-05 05:47:16 +00:00
PowerPC Fixed channel loading from the Wii System Menu. The DOL is not being loaded properly by the system probably due to caching. Wiimotes will need to be manually reconnected after the channel loads. 2011-03-03 11:37:12 +00:00
ActionReplay.cpp
ActionReplay.h
ARDecrypt.cpp
ARDecrypt.h
BootManager.cpp Prepare for the release of Xcode 4, which has working LTO 2011-03-03 04:35:03 +00:00
BootManager.h
ConfigManager.cpp Fix the wiimote speaker problem in the core and remove the HLE patch for it. 2011-03-02 12:06:06 +00:00
ConfigManager.h Fix the wiimote speaker problem in the core and remove the HLE patch for it. 2011-03-02 12:06:06 +00:00
Console.cpp
Console.h
Core.cpp * Italian translation update 2011-03-05 16:36:47 +00:00
Core.h Added the feature to allow creating a TAS movie from a save state. To activate this function, start the game and use the "Start recording" command. A save state will be created at that point in time and the emulator will start recording. This results in two files, a .dtm containing the movie and a .dtm.sav which is the save state. 2011-02-15 09:07:55 +00:00
CoreParameter.cpp Replace install wii menu option tools to install wad 2011-03-05 05:07:44 +00:00
CoreParameter.h If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back. 2011-02-25 21:14:13 +00:00
CoreRerecording.cpp
CoreTiming.cpp Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. 2011-03-05 06:11:26 +00:00
CoreTiming.h
DolLoader.h
DSPEmulator.cpp
DSPEmulator.h If the DSP LLE can not find the needed ROM files exit the emulator without crashing the application. Also reimplement soren's revision 7195 in a way that works on linux and windows. (This makes it easier to clean up the video backend if the DSP emulator fails to initialize.) 2011-03-02 05:16:49 +00:00
GeckoCode.cpp Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. 2011-03-05 06:11:26 +00:00
GeckoCode.h
GeckoCodeConfig.cpp
GeckoCodeConfig.h
Host.h
MemTools.cpp
MemTools.h
NetPlay.cpp Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. 2011-03-05 06:11:26 +00:00
NetPlay.h Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. 2011-03-05 06:11:26 +00:00
NetPlayClient.cpp Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. 2011-03-05 06:11:26 +00:00
NetPlayServer.cpp Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. 2011-03-05 06:11:26 +00:00
OnFrame.cpp Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. 2011-03-05 06:11:26 +00:00
OnFrame.h Added an option for input display. This option shows the controls read by the emulator at each frame. GameCube controls in all four ports have been implemented. Wii controls are todo. The option can be found in the graphics settings. This option is usually used for tool-assisted speed-runs (TAS). 2011-02-17 09:12:36 +00:00
PatchEngine.cpp More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
PatchEngine.h
State.cpp More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
State.h
stdafx.cpp
stdafx.h
Tracer.cpp
Tracer.h
VolumeHandler.cpp
VolumeHandler.h