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OpenCL
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OpenCL: Fixed and enabled CMPR decompression
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2009-10-22 01:42:21 +00:00 |
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AVIDump.cpp
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AVIDump.h
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BPFunctions.h
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BPMemory.cpp
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BPMemory.h
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fix Jit64::fmrx (well, fixes soul calibur 2 SPS at least) cottonvibes wrote this :)
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2009-10-29 04:01:31 +00:00 |
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BPStructs.cpp
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
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BPStructs.h
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CommandProcessor.cpp
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The WGP does not loop if the write pointer is set beyond the end of the fifo. Updated the video plugins this time.
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2009-11-12 01:51:40 +00:00 |
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CommandProcessor.h
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
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CPMemory.cpp
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CPMemory.h
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DataReader.h
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Fifo.cpp
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The WGP does not loop if the write pointer is set beyond the end of the fifo. Updated the video plugins this time.
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2009-11-12 01:51:40 +00:00 |
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Fifo.h
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GlobalControl.cpp
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GlobalControl.h
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HiresTextures.cpp
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HiresTextures.h
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LookUpTables.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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NativeVertexWriter.cpp
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NativeVertexWriter.h
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OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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OpenCL: More formats (thanks, orphis) RGBA8, RGB565, RGB5A3. Optimized the buffer creation. There is a visible performance boost.
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2009-10-14 22:28:23 +00:00 |
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OpcodeDecoding.h
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PixelEngine.cpp
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small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.
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2009-10-23 15:26:35 +00:00 |
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PixelEngine.h
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
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PixelShaderGen.cpp
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Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
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2009-11-10 12:45:03 +00:00 |
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PixelShaderGen.h
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Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
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2009-11-10 12:45:03 +00:00 |
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PixelShaderManager.cpp
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Some errors in the values passed to e pixel shader caused the menu error, no they are fixed, thanks to LordMark for help me with the testing.
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2009-10-31 13:40:53 +00:00 |
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PixelShaderManager.h
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some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.
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2009-10-25 23:10:30 +00:00 |
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Profiler.cpp
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Profiler.h
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Render.h
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SConscript
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
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Statistics.cpp
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Statistics.h
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TextureConversionShader.cpp
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small code clean up:
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2009-10-25 02:35:21 +00:00 |
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TextureConversionShader.h
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TextureDecoder.cpp
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
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TextureDecoder.h
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
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VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
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VertexLoader.h
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VertexLoaderManager.cpp
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VertexLoaderManager.h
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VertexShaderGen.cpp
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small code cleanup, and little fixing of errors introduced by mi in my first commit :(
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2009-10-30 04:14:43 +00:00 |
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VertexShaderGen.h
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VertexShaderManager.cpp
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as sl1nk3.s say make the updates directly to the viewport and let the scale fixed in 2^24.
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2009-10-26 02:38:23 +00:00 |
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VertexShaderManager.h
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some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.
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2009-10-25 23:10:30 +00:00 |
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VideoCommon.h
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VideoConfig.cpp
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Change some default settings:
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2009-10-23 05:48:54 +00:00 |
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VideoConfig.h
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Fix issue 1549, issue 1400, a crash when pressing reset while no game were running and better fix for issue 1556
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2009-10-22 19:13:22 +00:00 |
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VideoState.cpp
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
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VideoState.h
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XFBConvert.cpp
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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as sl1nk3.s say make the updates directly to the viewport and let the scale fixed in 2^24.
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2009-10-26 02:38:23 +00:00 |
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XFStructs.cpp
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Extra small commit but ...
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2009-10-30 22:28:59 +00:00 |
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XFStructs.h
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