dolphin/Source/Core/VideoCommon/Src
2009-11-12 01:51:40 +00:00
..
OpenCL OpenCL: Fixed and enabled CMPR decompression 2009-10-22 01:42:21 +00:00
AVIDump.cpp
AVIDump.h
BPFunctions.h
BPMemory.cpp
BPMemory.h fix Jit64::fmrx (well, fixes soul calibur 2 SPS at least) cottonvibes wrote this :) 2009-10-29 04:01:31 +00:00
BPStructs.cpp Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder. 2009-10-10 21:19:39 +00:00
BPStructs.h
CommandProcessor.cpp The WGP does not loop if the write pointer is set beyond the end of the fifo. Updated the video plugins this time. 2009-11-12 01:51:40 +00:00
CommandProcessor.h Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder. 2009-10-10 21:19:39 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h
Fifo.cpp The WGP does not loop if the write pointer is set beyond the end of the fifo. Updated the video plugins this time. 2009-11-12 01:51:40 +00:00
Fifo.h
GlobalControl.cpp
GlobalControl.h
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
NativeVertexWriter.cpp
NativeVertexWriter.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp OpenCL: More formats (thanks, orphis) RGBA8, RGB565, RGB5A3. Optimized the buffer creation. There is a visible performance boost. 2009-10-14 22:28:23 +00:00
OpcodeDecoding.h
PixelEngine.cpp small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc. 2009-10-23 15:26:35 +00:00
PixelEngine.h Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder. 2009-10-10 21:19:39 +00:00
PixelShaderGen.cpp Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release. 2009-11-10 12:45:03 +00:00
PixelShaderGen.h Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release. 2009-11-10 12:45:03 +00:00
PixelShaderManager.cpp Some errors in the values passed to e pixel shader caused the menu error, no they are fixed, thanks to LordMark for help me with the testing. 2009-10-31 13:40:53 +00:00
PixelShaderManager.h some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games. 2009-10-25 23:10:30 +00:00
Profiler.cpp
Profiler.h
Render.h
SConscript Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder. 2009-10-10 21:19:39 +00:00
Statistics.cpp
Statistics.h
TextureConversionShader.cpp small code clean up: 2009-10-25 02:35:21 +00:00
TextureConversionShader.h
TextureDecoder.cpp Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder. 2009-10-10 21:19:39 +00:00
TextureDecoder.h Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder. 2009-10-10 21:19:39 +00:00
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder. 2009-10-10 21:19:39 +00:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexShaderGen.cpp small code cleanup, and little fixing of errors introduced by mi in my first commit :( 2009-10-30 04:14:43 +00:00
VertexShaderGen.h
VertexShaderManager.cpp as sl1nk3.s say make the updates directly to the viewport and let the scale fixed in 2^24. 2009-10-26 02:38:23 +00:00
VertexShaderManager.h some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games. 2009-10-25 23:10:30 +00:00
VideoCommon.h
VideoConfig.cpp Change some default settings: 2009-10-23 05:48:54 +00:00
VideoConfig.h Fix issue 1549, issue 1400, a crash when pressing reset while no game were running and better fix for issue 1556 2009-10-22 19:13:22 +00:00
VideoState.cpp Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder. 2009-10-10 21:19:39 +00:00
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h as sl1nk3.s say make the updates directly to the viewport and let the scale fixed in 2^24. 2009-10-26 02:38:23 +00:00
XFStructs.cpp Extra small commit but ... 2009-10-30 22:28:59 +00:00
XFStructs.h