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BPMemory.cpp
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
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BPMemory.h
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small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink
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2009-02-21 23:56:10 +00:00 |
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CPMemory.cpp
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Fixed texture overlay, clarified CPMemory STATE_TO_SAVE
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2009-03-08 01:19:33 +00:00 |
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CPMemory.h
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DataReader.h
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
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Fifo.cpp
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
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Fifo.h
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Allow for self shutdown from video plugins.
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2009-03-07 23:34:16 +00:00 |
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ImageWrite.cpp
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TGA Header Fix in Linux
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2009-02-17 22:23:06 +00:00 |
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ImageWrite.h
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Linux build fixes and some warning cleanup for GCC
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2009-02-24 05:20:52 +00:00 |
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IndexGenerator.cpp
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IndexGenerator.h
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LookUpTables.cpp
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LookUpTables.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
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2009-03-10 22:51:17 +00:00 |
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NativeVertexWriter.cpp
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Linux build fixes and some warning cleanup for GCC
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2009-02-24 05:20:52 +00:00 |
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NativeVertexWriter.h
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UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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2009-02-23 06:17:57 +00:00 |
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OpcodeDecoding.cpp
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more build fixin'
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2009-02-28 23:02:46 +00:00 |
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OpcodeDecoding.h
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PixelShaderGen.cpp
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Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
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2009-03-16 02:47:48 +00:00 |
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PixelShaderGen.h
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Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
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2009-03-16 02:47:48 +00:00 |
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PixelShaderManager.cpp
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fog is done in pixel shader but needs to factor x adjustment
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2009-02-19 04:41:58 +00:00 |
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PixelShaderManager.h
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fog is done in pixel shader but needs to factor x adjustment
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2009-02-19 04:41:58 +00:00 |
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Profiler.cpp
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Profiler.h
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SConscript
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
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Statistics.cpp
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Statistics.h
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Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy. Changed Dst Alpha Pass option to "Disable Dst Alpha Pass".
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2009-03-16 07:54:44 +00:00 |
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TextureDecoder.cpp
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Assorted cleanup and comments.
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2009-03-20 18:13:31 +00:00 |
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TextureDecoder.h
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Build fix for r2283.
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2009-02-17 02:42:21 +00:00 |
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VertexLoader_Color.cpp
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VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
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2009-02-15 13:45:03 +00:00 |
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
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2009-02-15 13:45:03 +00:00 |
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
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VertexLoader_Position.h
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
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VertexLoader_TextCoord.cpp
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VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
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2009-02-15 13:45:03 +00:00 |
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
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2009-03-10 22:51:17 +00:00 |
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VertexLoader.h
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OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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2009-02-28 16:33:59 +00:00 |
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VertexLoaderManager.cpp
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eol-style native update, small warning fix in EXI_Channel.h
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2009-03-07 08:35:01 +00:00 |
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VertexLoaderManager.h
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VertexShaderGen.cpp
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VertexShaderGen.h
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VertexShaderManager.cpp
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Minor D3D changes
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2009-03-08 23:19:02 +00:00 |
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VertexShaderManager.h
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Projection fix, Projection 1 hack changed to ZTP Bloom hack. That bloom is a bugged because of something else, not because of the projection. The proj hacks happens to makes it show.
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2009-03-06 21:56:13 +00:00 |
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VideoCommon.h
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
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VideoState.cpp
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VideoState.h
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XFBConvert.cpp
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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eol-style native update, small warning fix in EXI_Channel.h
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2009-03-07 08:35:01 +00:00 |
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XFStructs.h
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eol-style native update, small warning fix in EXI_Channel.h
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2009-03-07 08:35:01 +00:00 |