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This makes the device ID assigning code common to all backends, by moving it to AddDevice() instead of copy-pasting or replicating the logic in the backends. Also, to prepare for hotplugging, instead of relying on a name usage count, the new ID assigning system always starts from ID 0 and tries to assign the first ID that is not used. |
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|---|---|---|
| .. | ||
| ControllerInterface | ||
| CMakeLists.txt | ||
| ControllerEmu.cpp | ||
| ControllerEmu.h | ||
| GCAdapter_Android.cpp | ||
| GCAdapter_Null.cpp | ||
| GCAdapter.cpp | ||
| GCAdapter.h | ||
| GCPadStatus.h | ||
| InputCommon.vcxproj | ||
| InputCommon.vcxproj.filters | ||
| InputConfig.cpp | ||
| InputConfig.h | ||
| KeyboardStatus.h | ||