dolphin/Source/Core/InputCommon/Src
John Peterson 68f39cb287 nJoy:
1. Circumvent the IDirectInputDevice2::SetDataFormat() error when opening the configuration window to.

2. Fixed the Allow out of focus input option again

3. Allow changing of the mapped pads while a game is running

4. Prevented crashes or problems from any combination of having the configuration window open when a game is started or stopped

5. Fixed a crash that would occur after nJoy was started with a connected pad, then stopped, and all pads disconnected, then started again

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2215 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-11 10:30:02 +00:00
..
Configuration.cpp Wiimote: Improved the emulated Wiimote, added gamepad controls for analog tilting. 2009-02-10 17:25:08 +00:00
Event.hpp
EventHandler.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
EventHandler.h
InputCommon.cpp
InputCommon.h
SConscript InputCommon and nJoy: More build settings 2009-02-08 14:55:51 +00:00
SDL.cpp nJoy: 2009-02-11 10:30:02 +00:00
SDL.h nJoy: 2009-02-11 10:30:02 +00:00
XInput.cpp InputCommon and nJoy: Moved functions to InputCommon, to be shared with the Wiimote plugin 2009-02-08 14:34:23 +00:00
XInput.h InputCommon and nJoy: Moved functions to InputCommon, to be shared with the Wiimote plugin 2009-02-08 14:34:23 +00:00