dolphin/Source/Core/AudioCommon/Src
skidau 799b032b98 Readd the OpenAL option.
The OpenAL backend requires OpenAL Soft to be installed: http://kcat.strangesoft.net/openal.html

You may need to rename soft_oal.dll to OpenAL32.dll in the Dolphin folder.

Windows users may also need to update their OpenAL drivers by downloading them from

http://connect.creativelabs.com/openal/Downloads/oalinst.zip
2013-01-15 23:14:11 +11:00
..
aldlist.cpp
aldlist.h
AlsaSoundStream.cpp name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966. 2012-01-01 14:28:19 -08:00
AlsaSoundStream.h
AOSoundStream.cpp name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966. 2012-01-01 14:28:19 -08:00
AOSoundStream.h
AudioCommon.cpp Readd the OpenAL option. 2013-01-15 23:14:11 +11:00
AudioCommon.h made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too. 2012-05-26 13:09:38 +10:00
AudioCommonConfig.cpp Added a latency setting to the audio settings. 2013-01-13 00:05:30 +11:00
AudioCommonConfig.h Added a latency setting to the audio settings. 2013-01-13 00:05:30 +11:00
CoreAudioSoundStream.cpp (CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383. 2012-12-14 12:15:01 -06:00
CoreAudioSoundStream.h (CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383. 2012-12-14 12:15:01 -06:00
DPL2Decoder.cpp Build fix 2013-01-11 14:20:22 +11:00
DPL2Decoder.h Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow. 2013-01-11 14:03:09 +11:00
DSoundStream.cpp name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966. 2012-01-01 14:28:19 -08:00
DSoundStream.h
Mixer.cpp made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too. 2012-05-26 13:09:38 +10:00
Mixer.h Added audio time stretching by using the SoundTouch library. 2013-01-09 22:57:32 +11:00
NullSoundStream.cpp Implemented proper timing in the "No audio output" back-end. 2012-07-01 17:07:58 +10:00
NullSoundStream.h
OpenALStream.cpp Changed SoundTouch to use float samples, allowing SSE to be used. 2013-01-15 22:29:26 +11:00
OpenALStream.h Added a latency setting to the audio settings. 2013-01-13 00:05:30 +11:00
PulseAudioStream.cpp re-enable PulseAudio backend 2013-01-13 22:22:06 -06:00
PulseAudioStream.h use pulseaudio "simple" api 2013-01-09 17:45:16 -06:00
SoundStream.h made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too. 2012-05-26 13:09:38 +10:00
WaveFile.cpp 'count' parameter for AddStereoSamples and AddStereoSamplesBE in WaveFile should be unsigned. Doesn't make sense to have them signed. 2013-01-11 22:22:55 -05:00
WaveFile.h 'count' parameter for AddStereoSamples and AddStereoSamplesBE in WaveFile should be unsigned. Doesn't make sense to have them signed. 2013-01-11 22:22:55 -05:00
XAudio2Stream.cpp
XAudio2Stream.h