dolphin/Source/Core/VideoBackends/OGL
degasus 95aeedec19 OpenGL: readback efb2ram with different strides at once
This is done with a pixel buffer object. We still have to stall the GPU, but
we only do it once per efb2ram call.
As the cpu can't access the vram, it has to queue a memcpy for the gpu and
wait for the gpu to finish this copy. We did this for every cache line which
is just stupid. Now we copy the complete texture into a pbo and readback this
at once. So we don't have to wait for lots of round-trip-times.
2013-11-26 20:05:49 +01:00
..
Src OpenGL: readback efb2ram with different strides at once 2013-11-26 20:05:49 +01:00
CMakeLists.txt Basic precompiled header support for Linux/OS X. Shaves 20-30% off full rebuild time on my system. 2013-10-17 00:07:35 -04:00
OGL.vcxproj Update to VS2013 and a slew of build-related updates. Notes: 2013-10-26 17:55:38 -07:00
OGL.vcxproj.filters Update to VS2013 and a slew of build-related updates. Notes: 2013-10-26 17:55:38 -07:00