dolphin/Source/Core/Common/Src
Sonicadvance1 e91ab24bce Linux compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3519 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 09:35:31 +00:00
..
ABI.cpp
ABI.h
CDUtils.cpp
CDUtils.h
ChunkFile.cpp
ChunkFile.h
ColorUtil.cpp
ColorUtil.h
Common.h createtest fixes and compile fixes for linux 2009-06-17 21:44:03 +00:00
CommonFuncs.h createtest fixes and compile fixes for linux 2009-06-17 21:44:03 +00:00
CommonPaths.h fix some dir issue on osx, if there is a problem on windows or linux, see this : GetSysDirectory in FileUtil.cpp 2009-05-07 21:19:55 +00:00
CommonTypes.h DSPSpy: Hide loop stack registers - they aren't relevant for most investigations. 2009-05-01 15:17:03 +00:00
ConsoleListener.cpp
CPUDetect.cpp
CPUDetect.h
DebugInterface.h New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
DynamicLibrary.cpp
DynamicLibrary.h
ExtendedTrace.cpp
ExtendedTrace.h
FileSearch.cpp
FileSearch.h
FileUtil.cpp Fix for tatsunoko vs capcom and those wii games getting corrupted memory error 2009-06-12 15:47:41 +00:00
FileUtil.h Post-processing: Added options to graphics config dialog. 2009-06-09 19:40:47 +00:00
FixedSizeQueue.h
Hash.cpp
Hash.h
IniFile.cpp A compile fix for Linux/OSX in InfoWindow.cpp and also get OSX to stop crashing from loading the audio backend. It's a pretty bad way to do it, but I couldn't find another way. Now to figure out why SMS looks horrible in OSX 2009-04-25 16:47:45 +00:00
IniFile.h
Log.h give serial port 1 it's own log 2009-05-04 19:28:53 +00:00
LogManager.cpp Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode 2009-06-09 05:26:39 +00:00
LogManager.h
MathUtil.cpp Improve accuracy of FPU emulation slightly - still no F-Zero improvements :( 2009-06-15 21:10:11 +00:00
MathUtil.h Improve accuracy of FPU emulation slightly - still no F-Zero improvements :( 2009-06-15 21:10:11 +00:00
MemArena.cpp
MemArena.h
MemoryUtil.cpp
MemoryUtil.h
Misc.cpp
MsgHandler.cpp Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode 2009-06-09 05:26:39 +00:00
MsgHandler.h DSP: add a crazy little shell script that will build DSPCore into DSPSpy. make DSPCore build in gekko mode. re-add GC-pad controls to DSPSpy (now it can run inside Dolphin, kind of neat but not super useful for the obvious reasons). 2009-05-03 11:15:17 +00:00
Plugin.cpp
Plugin.h
PluginDSP.cpp
PluginDSP.h
PluginPAD.cpp
PluginPAD.h
PluginVideo.cpp
PluginVideo.h
PluginWiimote.cpp
PluginWiimote.h
SConscript Linux compile fix 2009-06-21 09:35:31 +00:00
SDCardUtil.cpp Unbreak the build (sorry, forgot a few includes), move FP classification to MathUtil, add some more unittests. 2009-06-14 11:30:33 +00:00
SDCardUtil.h gah, some missing files from last commit... 2009-04-22 17:06:26 +00:00
Setup.h MusicMod: Fixed the build 2009-06-20 11:05:52 +00:00
stdafx.cpp
stdafx.h
StringUtil.cpp New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
StringUtil.h New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
svnrev_template.h
SymbolDB.cpp New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
SymbolDB.h New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
Thread.cpp
Thread.h disable sysconf progressive scan by default, fix discrepancies between some corestartup parameters and sysconf settings 2009-05-07 21:16:52 +00:00
Thunk.cpp
Thunk.h
Timer.cpp
Timer.h createtest fixes and compile fixes for linux 2009-06-17 21:44:03 +00:00
x64Analyzer.cpp More clean up's. 2009-05-06 21:32:42 +00:00
x64Analyzer.h More clean up's. 2009-05-06 21:32:42 +00:00
x64Emitter.cpp PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code. 2009-06-13 14:10:10 +00:00
x64Emitter.h