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ABI.cpp
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ABI.h
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CDUtils.cpp
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CDUtils.h
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ChunkFile.cpp
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ChunkFile.h
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ColorUtil.cpp
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ColorUtil.h
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Common.h
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createtest fixes and compile fixes for linux
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2009-06-17 21:44:03 +00:00 |
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CommonFuncs.h
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createtest fixes and compile fixes for linux
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2009-06-17 21:44:03 +00:00 |
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CommonPaths.h
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fix some dir issue on osx, if there is a problem on windows or linux, see this : GetSysDirectory in FileUtil.cpp
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2009-05-07 21:19:55 +00:00 |
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CommonTypes.h
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DSPSpy: Hide loop stack registers - they aren't relevant for most investigations.
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2009-05-01 15:17:03 +00:00 |
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ConsoleListener.cpp
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CPUDetect.cpp
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CPUDetect.h
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DebugInterface.h
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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
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2009-06-21 08:39:21 +00:00 |
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DynamicLibrary.cpp
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DynamicLibrary.h
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ExtendedTrace.cpp
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ExtendedTrace.h
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FileSearch.cpp
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FileSearch.h
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FileUtil.cpp
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Fix for tatsunoko vs capcom and those wii games getting corrupted memory error
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2009-06-12 15:47:41 +00:00 |
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FileUtil.h
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Post-processing: Added options to graphics config dialog.
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2009-06-09 19:40:47 +00:00 |
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FixedSizeQueue.h
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Hash.cpp
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Hash.h
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IniFile.cpp
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A compile fix for Linux/OSX in InfoWindow.cpp and also get OSX to stop crashing from loading the audio backend. It's a pretty bad way to do it, but I couldn't find another way. Now to figure out why SMS looks horrible in OSX
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2009-04-25 16:47:45 +00:00 |
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IniFile.h
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Log.h
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give serial port 1 it's own log
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2009-05-04 19:28:53 +00:00 |
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LogManager.cpp
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Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode
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2009-06-09 05:26:39 +00:00 |
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LogManager.h
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MathUtil.cpp
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Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
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2009-06-15 21:10:11 +00:00 |
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MathUtil.h
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Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
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2009-06-15 21:10:11 +00:00 |
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MemArena.cpp
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MemArena.h
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MemoryUtil.cpp
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MemoryUtil.h
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Misc.cpp
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MsgHandler.cpp
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Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode
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2009-06-09 05:26:39 +00:00 |
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MsgHandler.h
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DSP: add a crazy little shell script that will build DSPCore into DSPSpy. make DSPCore build in gekko mode. re-add GC-pad controls to DSPSpy (now it can run inside Dolphin, kind of neat but not super useful for the obvious reasons).
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2009-05-03 11:15:17 +00:00 |
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Plugin.cpp
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Plugin.h
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PluginDSP.cpp
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PluginDSP.h
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PluginPAD.cpp
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PluginPAD.h
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PluginVideo.cpp
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PluginVideo.h
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PluginWiimote.cpp
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PluginWiimote.h
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SConscript
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Linux compile fix
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2009-06-21 09:35:31 +00:00 |
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SDCardUtil.cpp
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Unbreak the build (sorry, forgot a few includes), move FP classification to MathUtil, add some more unittests.
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2009-06-14 11:30:33 +00:00 |
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SDCardUtil.h
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gah, some missing files from last commit...
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2009-04-22 17:06:26 +00:00 |
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Setup.h
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MusicMod: Fixed the build
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2009-06-20 11:05:52 +00:00 |
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stdafx.cpp
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stdafx.h
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StringUtil.cpp
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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
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2009-06-21 08:39:21 +00:00 |
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StringUtil.h
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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
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2009-06-21 08:39:21 +00:00 |
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svnrev_template.h
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SymbolDB.cpp
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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
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2009-06-21 08:39:21 +00:00 |
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SymbolDB.h
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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
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2009-06-21 08:39:21 +00:00 |
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Thread.cpp
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Thread.h
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disable sysconf progressive scan by default, fix discrepancies between some corestartup parameters and sysconf settings
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2009-05-07 21:16:52 +00:00 |
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Thunk.cpp
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Thunk.h
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Timer.cpp
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Timer.h
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createtest fixes and compile fixes for linux
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2009-06-17 21:44:03 +00:00 |
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x64Analyzer.cpp
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More clean up's.
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2009-05-06 21:32:42 +00:00 |
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x64Analyzer.h
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More clean up's.
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2009-05-06 21:32:42 +00:00 |
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x64Emitter.cpp
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PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code.
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2009-06-13 14:10:10 +00:00 |
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x64Emitter.h
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