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- Eliminate the useless check for cpu modifications option from efb to ram as it must be enabled always - use constant names in dx11 for buffer length calculation instead to simplify code reading - implemented scaled efb copy in opengl, still bugy in some games, the option is not in the gui but will add it when it works perfect - Change the depth calculation behavior: if the game use z textures is exactly the same as before. if the game do not use z texture calculate z values in the vertex shader. the advantage id this approach is that early z culling is applied, improving fill rate. this mus speed up things, even with ssaa and msaa enabled. please test for regression and enjoy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5896 8ced0084-cf51-0410-be5f-012b33b47a6e |
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| .. | ||
| OpenCL | ||
| AVIDump.cpp | ||
| AVIDump.h | ||
| BPFunctions.h | ||
| BPMemory.cpp | ||
| BPMemory.h | ||
| BPStructs.cpp | ||
| BPStructs.h | ||
| CommandProcessor.cpp | ||
| CommandProcessor.h | ||
| CPMemory.cpp | ||
| CPMemory.h | ||
| DataReader.h | ||
| Fifo.cpp | ||
| Fifo.h | ||
| HiresTextures.cpp | ||
| HiresTextures.h | ||
| ImageWrite.cpp | ||
| ImageWrite.h | ||
| IndexGenerator.cpp | ||
| IndexGenerator.h | ||
| LookUpTables.h | ||
| memcpy_amd.cpp | ||
| NativeVertexFormat.h | ||
| NativeVertexWriter.cpp | ||
| NativeVertexWriter.h | ||
| OnScreenDisplay.cpp | ||
| OnScreenDisplay.h | ||
| OpcodeDecoding.cpp | ||
| OpcodeDecoding.h | ||
| PixelEngine.cpp | ||
| PixelEngine.h | ||
| PixelShaderGen.cpp | ||
| PixelShaderGen.h | ||
| PixelShaderManager.cpp | ||
| PixelShaderManager.h | ||
| Profiler.cpp | ||
| Profiler.h | ||
| Render.h | ||
| SConscript | ||
| Statistics.cpp | ||
| Statistics.h | ||
| TextureConversionShader.cpp | ||
| TextureConversionShader.h | ||
| TextureDecoder.cpp | ||
| TextureDecoder.h | ||
| VertexLoader_Color.cpp | ||
| VertexLoader_Color.h | ||
| VertexLoader_Normal.cpp | ||
| VertexLoader_Normal.h | ||
| VertexLoader_Position.cpp | ||
| VertexLoader_Position.h | ||
| VertexLoader_TextCoord.cpp | ||
| VertexLoader_TextCoord.h | ||
| VertexLoader.cpp | ||
| VertexLoader.h | ||
| VertexLoaderManager.cpp | ||
| VertexLoaderManager.h | ||
| VertexShaderGen.cpp | ||
| VertexShaderGen.h | ||
| VertexShaderManager.cpp | ||
| VertexShaderManager.h | ||
| VideoCommon.h | ||
| VideoConfig.cpp | ||
| VideoConfig.h | ||
| VideoState.cpp | ||
| VideoState.h | ||
| XFBConvert.cpp | ||
| XFBConvert.h | ||
| XFMemory.cpp | ||
| XFMemory.h | ||
| XFStructs.cpp | ||
| XFStructs.h | ||