dolphin/Source/Core/VideoCommon/Src
Rodolfo Osvaldo Bogado f78133f261 big changes here:
- Eliminate the useless check for cpu modifications option from efb to ram as it must be enabled always
- use constant names in dx11 for buffer length calculation instead to simplify code reading
- implemented scaled efb copy in opengl, still bugy in some games, the option is not in the gui but will add it when it works perfect
- Change the depth calculation behavior:
if the game use z textures is exactly the same as before.
if the game do not use z texture calculate z values in the vertex shader. the advantage id this approach is that early z culling is applied,
improving fill rate. this mus speed up things, even with ssaa and msaa enabled.
please test for regression and enjoy.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5896 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 00:18:31 +00:00
..
OpenCL cleanup + some eolz 2010-07-06 13:14:51 +00:00
AVIDump.cpp
AVIDump.h
BPFunctions.h
BPMemory.cpp
BPMemory.h HUGE commit :) 2010-06-05 00:01:18 +00:00
BPStructs.cpp cleanup + some eolz 2010-07-06 13:14:51 +00:00
BPStructs.h
CommandProcessor.cpp Since apparently no one feels like fixing SMG FIFO overflows, commit iceman4love77's fix. No idea if it works or what it does, he seemed pretty confident that it works though. 2010-07-16 21:51:35 +00:00
CommandProcessor.h My first commit :D 2010-06-24 13:28:54 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h
Fifo.cpp My first commit :D 2010-06-24 13:28:54 +00:00
Fifo.h
HiresTextures.cpp Automatically detect and use shared library packages for 2010-06-16 12:42:49 +00:00
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp some more minor optimizations introduced by aavindraa, i only corrected evaluation order using some (). 2010-07-16 12:36:55 +00:00
IndexGenerator.h let's keep experimenting: 2010-05-22 21:58:43 +00:00
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
NativeVertexWriter.cpp
NativeVertexWriter.h fast commit : 2010-05-04 14:43:30 +00:00
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off. 2010-06-22 13:17:01 +00:00
OpcodeDecoding.h
PixelEngine.cpp My first commit :D 2010-06-24 13:28:54 +00:00
PixelEngine.h Hg: 2010-06-09 01:37:08 +00:00
PixelShaderGen.cpp big changes here: 2010-07-18 00:18:31 +00:00
PixelShaderGen.h big changes here: 2010-07-18 00:18:31 +00:00
PixelShaderManager.cpp a little optimization in shaders constants setting , based on the same idea of nodchip changes. 2010-05-17 22:17:46 +00:00
PixelShaderManager.h Preparing stuff for DX11: 2010-06-12 15:49:21 +00:00
Profiler.cpp
Profiler.h
Render.h 2 commits in one: 2010-07-09 20:56:16 +00:00
SConscript Plugin_VideoOGL has been using an old duplicate of VertexLoaderManager.cpp. 2010-07-17 23:36:03 +00:00
Statistics.cpp D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation. 2010-06-20 22:23:34 +00:00
Statistics.h D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation. 2010-06-20 22:23:34 +00:00
TextureConversionShader.cpp hopefully fixed zww issue with new efb to ram. 2010-07-12 19:30:25 +00:00
TextureConversionShader.h hopefully fixed zww issue with new efb to ram. 2010-07-12 19:30:25 +00:00
TextureDecoder.cpp Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off. 2010-06-22 13:17:01 +00:00
TextureDecoder.h add a path to texture decoder to produce only rgba textures, this will make texture loading in dx11 a lot easier and give a little performance boost to. 2010-06-19 13:31:40 +00:00
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements. 2010-04-09 15:13:42 +00:00
VertexLoader_Normal.h VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements. 2010-04-09 15:13:42 +00:00
VertexLoader_Position.cpp VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements. 2010-04-09 15:13:42 +00:00
VertexLoader_Position.h VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements. 2010-04-09 15:13:42 +00:00
VertexLoader_TextCoord.cpp VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements. 2010-04-09 15:13:42 +00:00
VertexLoader_TextCoord.h VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements. 2010-04-09 15:13:42 +00:00
VertexLoader.cpp VideoCommon: A minor speed up. 2010-06-23 03:02:15 +00:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexShaderGen.cpp big changes here: 2010-07-18 00:18:31 +00:00
VertexShaderGen.h big changes here: 2010-07-18 00:18:31 +00:00
VertexShaderManager.cpp big changes here: 2010-07-18 00:18:31 +00:00
VertexShaderManager.h Preparing stuff for DX11: 2010-06-12 15:49:21 +00:00
VideoCommon.h some fixes to my last commit and .... 2010-06-14 14:36:01 +00:00
VideoConfig.cpp big changes here: 2010-07-18 00:18:31 +00:00
VideoConfig.h big changes here: 2010-07-18 00:18:31 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h