..
OpenCL
Use .cpp suffix when detecting libraries. On some systems, g++
2010-07-29 13:29:15 +00:00
AVIDump.cpp
AVIDump.h
BPFunctions.h
BPMemory.cpp
BPMemory.h
HUGE commit :)
2010-06-05 00:01:18 +00:00
BPStructs.cpp
cleanup + some eolz
2010-07-06 13:14:51 +00:00
BPStructs.h
CommandProcessor.cpp
When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game.
2010-07-28 02:57:17 +00:00
CommandProcessor.h
My first commit :D
2010-06-24 13:28:54 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h
Because we only ever call Pos_ReadDirect (and through that, DataRead<T>)
2010-07-18 05:31:51 +00:00
Fifo.cpp
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
Fifo.h
HiresTextures.cpp
Automatically detect and use shared library packages for
2010-06-16 12:42:49 +00:00
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
some more minor optimizations introduced by aavindraa, i only corrected evaluation order using some ().
2010-07-16 12:36:55 +00:00
IndexGenerator.h
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
NativeVertexWriter.cpp
NativeVertexWriter.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp
Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off.
2010-06-22 13:17:01 +00:00
OpcodeDecoding.h
PixelEngine.cpp
When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game.
2010-07-28 02:57:17 +00:00
PixelEngine.h
When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game.
2010-07-28 02:57:17 +00:00
PixelShaderGen.cpp
Further *BSD portability.
2010-07-23 23:51:34 +00:00
PixelShaderGen.h
big changes here:
2010-07-18 00:18:31 +00:00
PixelShaderManager.cpp
PixelShaderManager.h
Preparing stuff for DX11:
2010-06-12 15:49:21 +00:00
Profiler.cpp
Profiler.h
Render.h
2 commits in one:
2010-07-09 20:56:16 +00:00
SConscript
Get rid of a number of unnecessary env.Clones.
2010-07-19 03:42:37 +00:00
Statistics.cpp
D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
2010-06-20 22:23:34 +00:00
Statistics.h
D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
2010-06-20 22:23:34 +00:00
TextureConversionShader.cpp
hopefully fixed zww issue with new efb to ram.
2010-07-12 19:30:25 +00:00
TextureConversionShader.h
hopefully fixed zww issue with new efb to ram.
2010-07-12 19:30:25 +00:00
TextureDecoder.cpp
Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off.
2010-06-22 13:17:01 +00:00
TextureDecoder.h
add a path to texture decoder to produce only rgba textures, this will make texture loading in dx11 a lot easier and give a little performance boost to.
2010-06-19 13:31:40 +00:00
VertexLoader_Color.cpp
I missed some cases in r5901:
2010-07-18 08:30:40 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
I missed some cases in r5901:
2010-07-18 08:30:40 +00:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
VideoCommon: A minor speed up.
2010-06-23 03:02:15 +00:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexShaderGen.cpp
big changes here:
2010-07-18 00:18:31 +00:00
VertexShaderGen.h
big changes here:
2010-07-18 00:18:31 +00:00
VertexShaderManager.cpp
big changes here:
2010-07-18 00:18:31 +00:00
VertexShaderManager.h
Preparing stuff for DX11:
2010-06-12 15:49:21 +00:00
VideoCommon.h
some fixes to my last commit and ....
2010-06-14 14:36:01 +00:00
VideoConfig.cpp
BPHack option removed (it was not used anymore)
2010-07-27 10:29:34 +00:00
VideoConfig.h
BPHack option removed (it was not used anymore)
2010-07-27 10:29:34 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h