dolphin/Source/Core/VideoBackends/OGL
2016-11-10 12:59:22 +01:00
..
BoundingBox.cpp DriverDetails: Make the bug identifiers humanly readable. 2016-10-31 15:02:08 +01:00
BoundingBox.h
CMakeLists.txt
FramebufferManager.cpp OGL: Remove unnecessary c_str calls 2016-09-09 06:30:34 -04:00
FramebufferManager.h
main.cpp VideoCommon: Add config fields for multithreading and validation layers 2016-10-01 01:09:12 +10:00
NativeVertexFormat.cpp
OGL.vcxproj
OGL.vcxproj.filters
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp
PostProcessing.h
ProgramShaderCache.cpp DiscIO/SConfig: Rename GetUniqueID to GetGameID 2016-10-29 15:24:02 +02:00
ProgramShaderCache.h
RasterFont.cpp
RasterFont.h
Render.cpp OGL: Fix frame dump on emulation close. 2016-11-10 12:59:22 +01:00
Render.h OGL: Avoid reallocation of frame dumping PBO. 2016-11-07 22:32:54 +01:00
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp DriverDetails: Make the bug identifiers humanly readable. 2016-10-31 15:02:08 +01:00
StreamBuffer.h
TextureCache.cpp VideoBackends: Make TextureCache::CompileShaders return a bool 2016-10-01 01:09:12 +10:00
TextureCache.h VideoBackends: Make TextureCache::CompileShaders return a bool 2016-10-01 01:09:12 +10:00
TextureConverter.cpp EFB2RAM: Downsample higher resolutions with linear filtering. 2016-09-07 11:17:32 +12:00
TextureConverter.h
VertexManager.cpp Renderer: Merge screenshot logic into VideoCommon. 2016-10-08 19:38:57 +02:00
VertexManager.h
VideoBackend.h