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AVIDump.cpp
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
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AVIDump.h
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BPFunctions.h
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
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BPMemory.cpp
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
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BPMemory.h
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Rename scale_something to scale_invert. Plus, sneak in a tiny Thread.h change.
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2009-07-19 08:24:30 +00:00 |
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BPStructs.cpp
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Fixed the load-state memory leak, also fixed various other savestate issues. Found (probably) the cause of load-state crashing Dolphin: BPWrites. Tried to put a CriticalSection around BPWritten but it only causes Dolphin to hang when loading a state. Can someone find why it hangs?
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2009-07-22 22:50:52 +00:00 |
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BPStructs.h
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
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CPMemory.cpp
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CPMemory.h
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DataReader.h
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Fifo.cpp
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Hell, just switch to fifo.cpp from r3854.
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2009-07-23 22:32:21 +00:00 |
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Fifo.h
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No more SleepCurrentThreads in Command Processor. Some Fifo cleanup.
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2009-07-17 22:57:02 +00:00 |
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HiresTextures.cpp
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Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project.
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2009-07-12 21:58:32 +00:00 |
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HiresTextures.h
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Some more modification of texture dumping and loading.
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2009-05-16 01:21:57 +00:00 |
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LookUpTables.cpp
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LookUpTables.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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NativeVertexWriter.cpp
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NativeVertexWriter.h
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OpcodeDecoding.cpp
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Some minor changes to VideoCommon, improved SawWave sound, the denied sound in ZWW sounds better (compared it to real HW to be sure).
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2009-07-15 21:26:49 +00:00 |
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OpcodeDecoding.h
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PixelShaderGen.cpp
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Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
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2009-07-19 08:17:41 +00:00 |
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PixelShaderGen.h
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Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
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2009-07-19 08:17:41 +00:00 |
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PixelShaderManager.cpp
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Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
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2009-07-19 08:17:41 +00:00 |
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PixelShaderManager.h
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Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
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2009-07-19 08:17:41 +00:00 |
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Profiler.cpp
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Profiler.h
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SConscript
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
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Statistics.cpp
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Statistics.h
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
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TextureDecoder.cpp
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Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha tested), and some code formatting cleanup.
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2009-05-13 23:37:26 +00:00 |
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TextureDecoder.h
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TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently.
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2009-05-13 02:06:02 +00:00 |
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VertexLoader_Color.cpp
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revert r3060, instead call RecomputeCachedArraybases() once on init.
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2009-04-24 16:40:58 +00:00 |
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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Possible fix for projection hacks
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2009-06-13 17:44:14 +00:00 |
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p
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2009-07-03 18:33:28 +00:00 |
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VertexLoader.h
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VertexLoaderManager.cpp
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revert r3060, instead call RecomputeCachedArraybases() once on init.
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2009-04-24 16:40:58 +00:00 |
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VertexLoaderManager.h
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VertexShaderGen.cpp
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Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
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2009-07-19 08:17:41 +00:00 |
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VertexShaderGen.h
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Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
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2009-05-15 02:39:55 +00:00 |
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VertexShaderManager.cpp
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Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.
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2009-06-28 20:04:07 +00:00 |
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VertexShaderManager.h
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A attempt for a fix for the Zelda TP Bloom hack
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2009-05-14 06:28:10 +00:00 |
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VideoCommon.h
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
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VideoState.cpp
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
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VideoState.h
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XFBConvert.cpp
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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XFStructs.h
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