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OpenCL
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OpenCL: Fixed and enabled CMPR decompression
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2009-10-22 01:42:21 +00:00 |
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AVIDump.cpp
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AVIDump.h
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BPFunctions.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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BPMemory.cpp
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BPMemory.h
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fix Jit64::fmrx (well, fixes soul calibur 2 SPS at least) cottonvibes wrote this :)
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2009-10-29 04:01:31 +00:00 |
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BPStructs.cpp
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Small fix for the last commit, and a little fix for disable fog to really disable it :)
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2009-12-09 13:51:28 +00:00 |
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BPStructs.h
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CommandProcessor.cpp
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The WGP does not loop if the write pointer is set beyond the end of the fifo. Updated the video plugins this time.
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2009-11-12 01:51:40 +00:00 |
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CommandProcessor.h
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
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CPMemory.cpp
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CPMemory.h
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DataReader.h
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
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Fifo.cpp
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The WGP does not loop if the write pointer is set beyond the end of the fifo. Updated the video plugins this time.
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2009-11-12 01:51:40 +00:00 |
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Fifo.h
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HiresTextures.cpp
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HiresTextures.h
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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Sps fixed in all the games tested, code cleanup and reordering
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2009-10-06 14:24:10 +00:00 |
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IndexGenerator.h
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Sps fixed in all the games tested, code cleanup and reordering
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2009-10-06 14:24:10 +00:00 |
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LookUpTables.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
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NativeVertexWriter.cpp
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NativeVertexWriter.h
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OnScreenDisplay.cpp
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
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OnScreenDisplay.h
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
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OpcodeDecoding.cpp
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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OpcodeDecoding.h
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I hope you all like this. Changes:
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2009-10-02 14:03:07 +00:00 |
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PixelEngine.cpp
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small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.
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2009-10-23 15:26:35 +00:00 |
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PixelEngine.h
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
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PixelShaderGen.cpp
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mixed commit:
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2009-12-07 18:48:31 +00:00 |
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PixelShaderGen.h
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Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
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2009-11-10 12:45:03 +00:00 |
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PixelShaderManager.cpp
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Small fix for the last commit, and a little fix for disable fog to really disable it :)
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2009-12-09 13:51:28 +00:00 |
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PixelShaderManager.h
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a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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2009-11-19 02:28:41 +00:00 |
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Profiler.cpp
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Profiler.h
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Render.h
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Wiimote: reapply the Upright wiimote option
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2009-11-28 05:59:46 +00:00 |
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SConscript
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Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.
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2009-12-05 13:56:23 +00:00 |
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Statistics.cpp
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D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
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2009-09-19 13:14:55 +00:00 |
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Statistics.h
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D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
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2009-09-19 13:14:55 +00:00 |
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TextureConversionShader.cpp
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mixed commit:
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2009-12-07 18:48:31 +00:00 |
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TextureConversionShader.h
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Well this commit has 2 parts:
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2009-11-20 18:46:30 +00:00 |
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TextureDecoder.cpp
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Small fix for the last commit, and a little fix for disable fog to really disable it :)
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2009-12-09 13:51:28 +00:00 |
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TextureDecoder.h
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mixed commit:
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2009-12-07 18:48:31 +00:00 |
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VertexLoader_Color.cpp
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Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
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2009-09-02 21:00:45 +00:00 |
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
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VertexLoader_Normal.h
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
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VertexLoader_Position.cpp
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
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2009-09-08 21:16:05 +00:00 |
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
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VertexLoader.h
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VertexLoaderManager.cpp
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VertexLoaderManager.h
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make DLCache compile on linux, required some weird casting so tell me
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2009-08-10 06:18:10 +00:00 |
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VertexShaderGen.cpp
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small code reorganization.
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2009-11-27 19:42:27 +00:00 |
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VertexShaderGen.h
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D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
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2009-09-10 03:36:32 +00:00 |
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VertexShaderManager.cpp
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minor code cleanup
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2009-12-05 14:01:29 +00:00 |
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VertexShaderManager.h
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Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.
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2009-12-05 13:56:23 +00:00 |
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VideoCommon.h
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D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
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2009-09-19 13:14:55 +00:00 |
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VideoConfig.cpp
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Change some default settings:
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2009-10-23 05:48:54 +00:00 |
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VideoConfig.h
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Fix issue 1549, issue 1400, a crash when pressing reset while no game were running and better fix for issue 1556
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2009-10-22 19:13:22 +00:00 |
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VideoState.cpp
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
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VideoState.h
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XFBConvert.cpp
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Woops, that is why getting work group size failed
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2009-10-07 07:44:35 +00:00 |
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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2009-11-19 02:28:41 +00:00 |
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XFStructs.cpp
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a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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2009-11-19 02:28:41 +00:00 |
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XFStructs.h
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