dolphin/Source/Core/VideoBackends/Software
JosJuice 6eefc3c524 Make default graphics backend not show up as empty
Fixes https://bugs.dolphin-emu.org/issues/12245.

I considered making a change to DolphinQt instead of
the core, but then additional effort would've been
required to add the same fix to the Android GUI once
we start using the new config system there.
2020-09-06 12:56:45 +02:00
..
Clipper.cpp
Clipper.h
CMakeLists.txt
CopyRegion.h
DebugUtil.cpp Use range loop (if possible) 2020-07-18 18:29:16 -05:00
DebugUtil.h
EfbCopy.cpp
EfbCopy.h
EfbInterface.cpp
EfbInterface.h
NativeVertexFormat.h
Rasterizer.cpp Remove warnings of -Wsign-compare 2020-03-25 07:57:14 +08:00
Rasterizer.h
SetupUnit.cpp
SetupUnit.h
Software.vcxproj msbuild: re-enable standalone vcxproj processing 2020-08-22 16:17:50 -07:00
SWmain.cpp Make default graphics backend not show up as empty 2020-09-06 12:56:45 +02:00
SWOGLWindow.cpp
SWOGLWindow.h
SWRenderer.cpp VideoCommon/BoundingBox: Make interface for querying bounding box data 2019-12-05 11:48:42 -05:00
SWRenderer.h
SWTexture.cpp
SWTexture.h
SWVertexLoader.cpp
SWVertexLoader.h
Tev.cpp Remove warnings of -Wsign-compare 2020-03-25 07:57:14 +08:00
Tev.h
TextureCache.h
TextureEncoder.cpp
TextureEncoder.h
TextureSampler.cpp
TextureSampler.h
TransformUnit.cpp
TransformUnit.h
Vec3.h
VideoBackend.h Make default graphics backend not show up as empty 2020-09-06 12:56:45 +02:00