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Debugger
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GUI
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OpenGL: Readded hide cursor option for non-Windows builds
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2009-01-04 23:00:07 +00:00 |
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Logging
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OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window
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2009-01-06 01:50:57 +00:00 |
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OS
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Interface and general: Fixed the hangings and crashes that would occur from repeated Start and Stop, added optional toolbar themes, made the fullscreen mode in the OpenGL plugin more user friendly for Windows users
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2009-01-04 21:53:41 +00:00 |
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BPStructs.cpp
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OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window
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2009-01-06 01:50:57 +00:00 |
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BPStructs.h
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cocoaGL.h
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Fix compile on osx
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2008-12-18 21:40:50 +00:00 |
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cocoaGL.m
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Fix compile on osx
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2008-12-18 21:40:50 +00:00 |
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Config.cpp
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more code clean up
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2008-12-20 22:18:52 +00:00 |
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Config.h
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more code clean up
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2008-12-20 22:18:52 +00:00 |
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Globals.cpp
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OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window
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2009-01-06 01:50:57 +00:00 |
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Globals.h
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use globals for event handler
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2009-01-08 23:42:18 +00:00 |
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GLUtil.cpp
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Interface and general: Fixed the hangings and crashes that would occur from repeated Start and Stop, added optional toolbar themes, made the fullscreen mode in the OpenGL plugin more user friendly for Windows users
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2009-01-04 21:53:41 +00:00 |
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GLUtil.h
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compile fix thanks olejl
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2008-12-23 19:50:34 +00:00 |
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GLWindow.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
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main.cpp
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use globals for event handler
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2009-01-08 23:42:18 +00:00 |
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main.h
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NativeVertexFormat.cpp
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More renaming.
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2008-12-26 17:33:53 +00:00 |
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nGLUtil.cpp
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
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nGLUtil.h
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more code cleanup
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2008-12-21 21:02:43 +00:00 |
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nmain.cpp
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use globals for event handler
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2009-01-08 23:42:18 +00:00 |
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PixelShaderCache.cpp
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More renaming.
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2008-12-26 17:33:53 +00:00 |
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PixelShaderCache.h
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More renaming.
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2008-12-26 17:33:53 +00:00 |
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rasterfont.cpp
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rasterfont.h
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Render.cpp
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Various NOWX fixes thanks to tinctorius, please verify this!
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2009-01-05 22:11:08 +00:00 |
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Render.h
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
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SConscript
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add if gltest on some run away files
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2009-01-09 00:35:06 +00:00 |
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SDLWindow.cpp
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
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SDLWindow.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
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stdafx.cpp
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stdafx.h
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TextureConverter.cpp
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Move VertexShaderManager too.
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2008-12-26 12:47:32 +00:00 |
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TextureConverter.h
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compile fix
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2008-12-26 12:39:53 +00:00 |
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TextureMngr.cpp
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rename some files
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2008-12-26 17:26:18 +00:00 |
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TextureMngr.h
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cut dependencies, clean code
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2008-12-26 12:24:15 +00:00 |
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VertexLoaderManager.cpp
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More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
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2008-12-26 10:43:18 +00:00 |
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VertexManager.cpp
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Debug compile fix
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2008-12-27 20:11:37 +00:00 |
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VertexManager.h
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Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
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2008-12-26 12:56:56 +00:00 |
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VertexShaderCache.cpp
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More renaming.
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2008-12-26 17:33:53 +00:00 |
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VertexShaderCache.h
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More renaming.
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2008-12-26 17:33:53 +00:00 |
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WXGLWindow.cpp
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
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WXGLWindow.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
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X11Window.cpp
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use globals for event handler
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2009-01-08 23:42:18 +00:00 |
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X11Window.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
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XFB.cpp
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More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
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2008-12-26 10:43:18 +00:00 |
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XFB.h
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XFStructs.cpp
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Forgot these
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2008-12-26 11:33:15 +00:00 |
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XFStructs.h
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Forgot these
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2008-12-26 11:33:15 +00:00 |