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dolphin
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LPFaint99
825e2ea4df
fix an ascii/wxstring in gamelistctrl, replace fromascii("") with wxemptystring, don't push_back 0 at the end of wstrings
2011-12-22 14:28:12 -08:00
..
BannerLoader.cpp
BannerLoader.h
add the function to read the game name and description from the banner as unicode
2011-12-18 21:56:13 -08:00
BannerLoaderGC.cpp
BannerLoaderGC.h
BannerLoaderWii.cpp
fix an ascii/wxstring in gamelistctrl, replace fromascii("") with wxemptystring, don't push_back 0 at the end of wstrings
2011-12-22 14:28:12 -08:00
BannerLoaderWii.h
add the function to read the game name and description from the banner as unicode
2011-12-18 21:56:13 -08:00
Blob.cpp
Blob.h
CISOBlob.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
CISOBlob.h
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
CompressedBlob.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
CompressedBlob.h
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
DiscScrubber.cpp
DiscScrubber.h
DriveBlob.cpp
Hack up hack number 7328, just to get things to compile.
2011-03-11 12:56:26 +00:00
DriveBlob.h
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
FileBlob.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
FileBlob.h
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
FileHandlerARC.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
FileHandlerARC.h
FileMonitor.cpp
Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions.
2011-04-01 07:43:02 +00:00
FileMonitor.h
Filesystem.cpp
Filesystem.h
FileSystemGCWii.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
FileSystemGCWii.h
NANDContentLoader.cpp
Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line.
2011-07-18 01:47:55 +00:00
NANDContentLoader.h
fix infinitely recursive deletion from r7587 and actually update locations of content.map and uid.sys
2011-06-05 07:42:40 +00:00
stdafx.cpp
stdafx.h
Volume.h
add the function to read all unicode gamenames from a wad file
2011-12-18 21:42:20 -08:00
VolumeCommon.cpp
VolumeCreator.cpp
VolumeCreator.h
VolumeDirectory.cpp
VolumeDirectory.h
VolumeGC.cpp
VolumeGC.h
VolumeWad.cpp
add the function to read all unicode gamenames from a wad file
2011-12-18 21:42:20 -08:00
VolumeWad.h
add the function to read all unicode gamenames from a wad file
2011-12-18 21:42:20 -08:00
VolumeWiiCrypted.cpp
VolumeWiiCrypted.h
WiiWad.cpp
Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line.
2011-07-18 01:47:55 +00:00
WiiWad.h