dolphin/Source/Core/VideoCommon/Assets
2025-08-23 15:17:49 -05:00
..
CustomAsset.cpp VideoCommon: remove 'GetByteSizeInMemory()' from custom asset, it is not needed anymore 2025-06-06 23:03:02 -05:00
CustomAsset.h VideoCommon: remove 'GetByteSizeInMemory()' from custom asset, it is not needed anymore 2025-06-06 23:03:02 -05:00
CustomAssetLibrary.h VideoCommon: rename m_bytes_loaded in asset library to bytes_loaded 2025-06-06 23:03:02 -05:00
CustomAssetLoader.cpp
CustomAssetLoader.h
CustomResourceManager.cpp
CustomResourceManager.h
CustomTextureData.cpp
CustomTextureData.h
DirectFilesystemAssetLibrary.cpp VideoCommon: watch texture pack folder for texture reloads (from dynamic input textures) 2025-06-06 23:03:02 -05:00
DirectFilesystemAssetLibrary.h VideoCommon: watch texture pack folder for texture reloads (from dynamic input textures) 2025-06-06 23:03:02 -05:00
MaterialAsset.cpp VideoCommon: update material asset to support render state properties, support multi-pass, and textures are now split out (as well as supporting a way to calculate sampler origin) 2025-08-23 15:17:49 -05:00
MaterialAsset.h VideoCommon: update material asset to support render state properties, support multi-pass, and textures are now split out (as well as supporting a way to calculate sampler origin) 2025-08-23 15:17:49 -05:00
MeshAsset.cpp VideoCommon: rename m_bytes_loaded in asset library to bytes_loaded 2025-06-06 23:03:02 -05:00
MeshAsset.h
ShaderAsset.cpp VideoCommon: rename m_bytes_loaded in asset library to bytes_loaded 2025-06-06 23:03:02 -05:00
ShaderAsset.h
TextureAsset.cpp VideoCommon: rename m_bytes_loaded in asset library to bytes_loaded 2025-06-06 23:03:02 -05:00
TextureAsset.h
TextureAssetUtils.cpp
TextureAssetUtils.h
TextureSamplerValue.cpp VideoCommon: update material asset to support render state properties, support multi-pass, and textures are now split out (as well as supporting a way to calculate sampler origin) 2025-08-23 15:17:49 -05:00
TextureSamplerValue.h VideoCommon: update material asset to support render state properties, support multi-pass, and textures are now split out (as well as supporting a way to calculate sampler origin) 2025-08-23 15:17:49 -05:00
Types.h
WatchableFilesystemAssetLibrary.h VideoCommon: watch texture pack folder for texture reloads (from dynamic input textures) 2025-06-06 23:03:02 -05:00