dolphin/Source/Core/VideoBackends/D3D
Markus Wick 6c46f27709 Merge pull request #1501 from degasus/texture_creation
D3D: remove load texture on creation optimization
2015-01-11 01:01:18 +01:00
..
BoundingBox.cpp
BoundingBox.h
D3D.vcxproj
D3D.vcxproj.filters
D3DBase.cpp D3D: Only try to apply exclusive mode when the renderer is in focus. 2015-01-04 16:42:16 +01:00
D3DBase.h
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
D3DShader.h
D3DState.cpp
D3DState.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp PixelShaderCache: Support stereoscopic EFB format changes. 2014-12-21 15:46:12 +01:00
D3DUtil.h
FramebufferManager.cpp FramebufferManagerBase: Remove obsolete parameters. 2014-12-25 00:58:16 +01:00
FramebufferManager.h FramebufferManagerBase: Remove obsolete parameters. 2014-12-25 00:58:16 +01:00
GeometryShaderCache.cpp Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders. 2014-12-29 11:19:55 +01:00
GeometryShaderCache.h
Globals.h
main.cpp
main.h
NativeVertexFormat.cpp
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp Anaglyph: Use matrices instead of vectors. 2015-01-02 14:32:42 +01:00
PixelShaderCache.h
PSTextureEncoder.cpp
PSTextureEncoder.h
Render.cpp D3D: Further improve exclusive fullscreen state checking. 2015-01-05 00:01:22 +01:00
Render.h D3D: Support stereoscopic XFB blit to screen. 2014-12-24 18:45:24 +01:00
Television.cpp
Television.h
TextureCache.cpp Merge pull request #1501 from degasus/texture_creation 2015-01-11 01:01:18 +01:00
TextureCache.h TexCache: remove expanded_width 2015-01-10 12:22:03 +01:00
TextureEncoder.h
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp
VertexShaderCache.h
VideoBackend.h
XFBEncoder.cpp XFBEncoder: Cosmetics. 2014-12-28 16:30:48 +01:00
XFBEncoder.h