| .. |
|
OpenCL
|
OpenCL: Fixed and enabled CMPR decompression
|
2009-10-22 01:42:21 +00:00 |
|
AVIDump.cpp
|
|
|
|
AVIDump.h
|
|
|
|
BPFunctions.h
|
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
|
2009-09-13 17:46:33 +00:00 |
|
BPMemory.cpp
|
|
|
|
BPMemory.h
|
fix Jit64::fmrx (well, fixes soul calibur 2 SPS at least) cottonvibes wrote this :)
|
2009-10-29 04:01:31 +00:00 |
|
BPStructs.cpp
|
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
|
2009-10-10 21:19:39 +00:00 |
|
BPStructs.h
|
|
|
|
CommandProcessor.cpp
|
The WGP does not loop if the write pointer is set beyond the end of the fifo. Updated the video plugins this time.
|
2009-11-12 01:51:40 +00:00 |
|
CommandProcessor.h
|
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
|
2009-10-10 21:19:39 +00:00 |
|
CPMemory.cpp
|
|
|
|
CPMemory.h
|
|
|
|
DataReader.h
|
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
|
2009-09-13 21:18:04 +00:00 |
|
Fifo.cpp
|
The WGP does not loop if the write pointer is set beyond the end of the fifo. Updated the video plugins this time.
|
2009-11-12 01:51:40 +00:00 |
|
Fifo.h
|
|
|
|
GlobalControl.cpp
|
DSPLLE + 2 small fixes, many GC AX games are almost perfect (sound wise, ex. Super Monkey Ball 1/2), if PC is fast enough (3GHz C2D+), Zelda type games too slow to be testable
|
2009-09-28 16:39:29 +00:00 |
|
GlobalControl.h
|
more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
|
2009-09-13 10:18:01 +00:00 |
|
HiresTextures.cpp
|
|
|
|
HiresTextures.h
|
|
|
|
ImageWrite.cpp
|
|
|
|
ImageWrite.h
|
|
|
|
IndexGenerator.cpp
|
Sps fixed in all the games tested, code cleanup and reordering
|
2009-10-06 14:24:10 +00:00 |
|
IndexGenerator.h
|
Sps fixed in all the games tested, code cleanup and reordering
|
2009-10-06 14:24:10 +00:00 |
|
LookUpTables.h
|
|
|
|
memcpy_amd.cpp
|
|
|
|
NativeVertexFormat.h
|
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
|
2009-09-13 21:18:04 +00:00 |
|
NativeVertexWriter.cpp
|
|
|
|
NativeVertexWriter.h
|
|
|
|
OnScreenDisplay.cpp
|
Moving more things out of GL into VideoCommon...
|
2009-09-03 20:37:35 +00:00 |
|
OnScreenDisplay.h
|
Moving more things out of GL into VideoCommon...
|
2009-09-03 20:37:35 +00:00 |
|
OpcodeDecoding.cpp
|
OpenCL: More formats (thanks, orphis) RGBA8, RGB565, RGB5A3. Optimized the buffer creation. There is a visible performance boost.
|
2009-10-14 22:28:23 +00:00 |
|
OpcodeDecoding.h
|
I hope you all like this. Changes:
|
2009-10-02 14:03:07 +00:00 |
|
PixelEngine.cpp
|
small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.
|
2009-10-23 15:26:35 +00:00 |
|
PixelEngine.h
|
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
|
2009-10-10 21:19:39 +00:00 |
|
PixelShaderGen.cpp
|
Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
|
2009-11-10 12:45:03 +00:00 |
|
PixelShaderGen.h
|
Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
|
2009-11-10 12:45:03 +00:00 |
|
PixelShaderManager.cpp
|
Some errors in the values passed to e pixel shader caused the menu error, no they are fixed, thanks to LordMark for help me with the testing.
|
2009-10-31 13:40:53 +00:00 |
|
PixelShaderManager.h
|
some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.
|
2009-10-25 23:10:30 +00:00 |
|
Profiler.cpp
|
|
|
|
Profiler.h
|
|
|
|
Render.h
|
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
|
2009-09-13 17:46:33 +00:00 |
|
SConscript
|
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
|
2009-10-10 21:19:39 +00:00 |
|
Statistics.cpp
|
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
|
2009-09-19 13:14:55 +00:00 |
|
Statistics.h
|
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
|
2009-09-19 13:14:55 +00:00 |
|
TextureConversionShader.cpp
|
small code clean up:
|
2009-10-25 02:35:21 +00:00 |
|
TextureConversionShader.h
|
|
|
|
TextureDecoder.cpp
|
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
|
2009-10-10 21:19:39 +00:00 |
|
TextureDecoder.h
|
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
|
2009-10-10 21:19:39 +00:00 |
|
VertexLoader_Color.cpp
|
|
|
|
VertexLoader_Color.h
|
|
|
|
VertexLoader_Normal.cpp
|
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
|
2009-09-13 21:18:04 +00:00 |
|
VertexLoader_Normal.h
|
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
|
2009-09-13 21:18:04 +00:00 |
|
VertexLoader_Position.cpp
|
|
|
|
VertexLoader_Position.h
|
|
|
|
VertexLoader_TextCoord.cpp
|
Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
|
2009-09-08 21:16:05 +00:00 |
|
VertexLoader_TextCoord.h
|
|
|
|
VertexLoader.cpp
|
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
|
2009-10-10 21:19:39 +00:00 |
|
VertexLoader.h
|
|
|
|
VertexLoaderManager.cpp
|
|
|
|
VertexLoaderManager.h
|
|
|
|
VertexShaderGen.cpp
|
small code cleanup, and little fixing of errors introduced by mi in my first commit :(
|
2009-10-30 04:14:43 +00:00 |
|
VertexShaderGen.h
|
D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
|
2009-09-10 03:36:32 +00:00 |
|
VertexShaderManager.cpp
|
as sl1nk3.s say make the updates directly to the viewport and let the scale fixed in 2^24.
|
2009-10-26 02:38:23 +00:00 |
|
VertexShaderManager.h
|
some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.
|
2009-10-25 23:10:30 +00:00 |
|
VideoCommon.h
|
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
|
2009-09-19 13:14:55 +00:00 |
|
VideoConfig.cpp
|
Change some default settings:
|
2009-10-23 05:48:54 +00:00 |
|
VideoConfig.h
|
Fix issue 1549, issue 1400, a crash when pressing reset while no game were running and better fix for issue 1556
|
2009-10-22 19:13:22 +00:00 |
|
VideoState.cpp
|
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
|
2009-10-10 21:19:39 +00:00 |
|
VideoState.h
|
|
|
|
XFBConvert.cpp
|
Woops, that is why getting work group size failed
|
2009-10-07 07:44:35 +00:00 |
|
XFBConvert.h
|
|
|
|
XFMemory.cpp
|
|
|
|
XFMemory.h
|
as sl1nk3.s say make the updates directly to the viewport and let the scale fixed in 2^24.
|
2009-10-26 02:38:23 +00:00 |
|
XFStructs.cpp
|
Extra small commit but ...
|
2009-10-30 22:28:59 +00:00 |
|
XFStructs.h
|
|
|