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OpenCL
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Use .cpp suffix when detecting libraries. On some systems, g++
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2010-07-29 13:29:15 +00:00 |
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AVIDump.cpp
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AVIDump.h
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BPFunctions.h
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BPMemory.cpp
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BPMemory.h
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BPStructs.cpp
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cleanup + some eolz
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2010-07-06 13:14:51 +00:00 |
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BPStructs.h
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CommandProcessor.cpp
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When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game.
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2010-07-28 02:57:17 +00:00 |
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CommandProcessor.h
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My first commit :D
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2010-06-24 13:28:54 +00:00 |
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CPMemory.cpp
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CPMemory.h
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DataReader.h
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Because we only ever call Pos_ReadDirect (and through that, DataRead<T>)
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2010-07-18 05:31:51 +00:00 |
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Fifo.cpp
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Committing some cleanups by avindra:
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2010-07-18 10:11:34 +00:00 |
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Fifo.h
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HiresTextures.cpp
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Automatically detect and use shared library packages for
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2010-06-16 12:42:49 +00:00 |
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HiresTextures.h
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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some more minor optimizations introduced by aavindraa, i only corrected evaluation order using some ().
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2010-07-16 12:36:55 +00:00 |
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IndexGenerator.h
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LookUpTables.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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NativeVertexWriter.cpp
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NativeVertexWriter.h
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OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off.
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2010-06-22 13:17:01 +00:00 |
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OpcodeDecoding.h
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PixelEngine.cpp
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When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game.
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2010-07-28 02:57:17 +00:00 |
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PixelEngine.h
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When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game.
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2010-07-28 02:57:17 +00:00 |
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PixelShaderGen.cpp
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Further *BSD portability.
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2010-07-23 23:51:34 +00:00 |
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PixelShaderGen.h
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big changes here:
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2010-07-18 00:18:31 +00:00 |
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PixelShaderManager.cpp
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PixelShaderManager.h
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Preparing stuff for DX11:
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2010-06-12 15:49:21 +00:00 |
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Profiler.cpp
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Profiler.h
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Render.h
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2 commits in one:
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2010-07-09 20:56:16 +00:00 |
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SConscript
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Get rid of a number of unnecessary env.Clones.
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2010-07-19 03:42:37 +00:00 |
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Statistics.cpp
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D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
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2010-06-20 22:23:34 +00:00 |
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Statistics.h
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D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
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2010-06-20 22:23:34 +00:00 |
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TextureConversionShader.cpp
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hopefully fixed zww issue with new efb to ram.
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2010-07-12 19:30:25 +00:00 |
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TextureConversionShader.h
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hopefully fixed zww issue with new efb to ram.
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2010-07-12 19:30:25 +00:00 |
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TextureDecoder.cpp
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Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3).
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2010-07-31 15:26:46 +00:00 |
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TextureDecoder.h
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add a path to texture decoder to produce only rgba textures, this will make texture loading in dx11 a lot easier and give a little performance boost to.
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2010-06-19 13:31:40 +00:00 |
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VertexLoader_Color.cpp
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I missed some cases in r5901:
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2010-07-18 08:30:40 +00:00 |
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3).
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2010-07-31 15:26:46 +00:00 |
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VertexLoader_Normal.h
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Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3).
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2010-07-31 15:26:46 +00:00 |
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VertexLoader_Position.cpp
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Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3).
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2010-07-31 15:26:46 +00:00 |
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3).
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2010-07-31 15:26:46 +00:00 |
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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VideoCommon: A minor speed up.
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2010-06-23 03:02:15 +00:00 |
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VertexLoader.h
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VertexLoaderManager.cpp
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VertexLoaderManager.h
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VertexShaderGen.cpp
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big changes here:
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2010-07-18 00:18:31 +00:00 |
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VertexShaderGen.h
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big changes here:
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2010-07-18 00:18:31 +00:00 |
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VertexShaderManager.cpp
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big changes here:
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2010-07-18 00:18:31 +00:00 |
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VertexShaderManager.h
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Preparing stuff for DX11:
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2010-06-12 15:49:21 +00:00 |
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VideoCommon.h
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some fixes to my last commit and ....
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2010-06-14 14:36:01 +00:00 |
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VideoConfig.cpp
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BPHack option removed (it was not used anymore)
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2010-07-27 10:29:34 +00:00 |
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VideoConfig.h
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BPHack option removed (it was not used anymore)
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2010-07-27 10:29:34 +00:00 |
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VideoState.cpp
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VideoState.h
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XFBConvert.cpp
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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XFStructs.h
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