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Pretty much all of the source files contain the following:
namespace IOS
{
namespace HLE
{
namespace <name>
{
// actual code here
} // namespace <name>
} // namespace HLE
} // namespace IOS
which is really verbose boilerplate, because most of the files inside
of Core/IOS are for IOS HLE.
This commit replaces that with a more concise `namespace IOS::HLE`
or `namespace IOS::HLE::(name)`.
30 lines
730 B
C++
30 lines
730 B
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Core/IOS/DeviceStub.h"
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#include "Common/Logging/Log.h"
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namespace IOS::HLE::Device
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{
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IPCCommandResult Stub::Open(const OpenRequest& request)
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{
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WARN_LOG(IOS, "%s faking Open()", m_name.c_str());
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m_is_active = true;
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return GetDefaultReply(IPC_SUCCESS);
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}
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IPCCommandResult Stub::IOCtl(const IOCtlRequest& request)
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{
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WARN_LOG(IOS, "%s faking IOCtl()", m_name.c_str());
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return GetDefaultReply(IPC_SUCCESS);
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}
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IPCCommandResult Stub::IOCtlV(const IOCtlVRequest& request)
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{
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WARN_LOG(IOS, "%s faking IOCtlV()", m_name.c_str());
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return GetDefaultReply(IPC_SUCCESS);
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}
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} // namespace IOS::HLE::Device
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