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If bounding box is enabled when a UID cache is created, then later disabled, we shouldn't emit the bounding box portion of the shader. Fixes pipeline creation errors on D3D12 backend for this case. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||