dolphin/Source/Core/VideoCommon
Markus Wick 96e094e127
Merge pull request #6216 from stenzek/headless-frame-dumping
OGL: Fix headless frame dumping
2017-11-26 11:36:10 +01:00
..
AbstractTexture.cpp AbstractTexture: Remove a redundant constructor initializer list entry 2017-11-19 01:25:55 -05:00
AbstractTexture.h Support frame and video dumping from VideoCommon 2017-11-17 22:11:23 -06:00
AsyncRequests.cpp
AsyncRequests.h
AsyncShaderCompiler.cpp
AsyncShaderCompiler.h
AVIDump.cpp
AVIDump.h
BoundingBox.cpp
BoundingBox.h
BPFunctions.cpp
BPFunctions.h
BPMemory.cpp
BPMemory.h
BPStructs.cpp Video Backends: Remove the right of the xfb region for games where the 2017-11-17 22:11:32 -06:00
BPStructs.h
CMakeLists.txt
CommandProcessor.cpp
CommandProcessor.h
ConstantManager.h
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp
Debugger.h
DriverDetails.cpp
DriverDetails.h
Fifo.cpp
Fifo.h
FPSCounter.cpp
FPSCounter.h
FramebufferManagerBase.cpp VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB 2017-11-19 00:53:10 -05:00
FramebufferManagerBase.h VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB 2017-11-19 00:53:10 -05:00
GeometryShaderGen.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
GeometryShaderGen.h
GeometryShaderManager.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
GeometryShaderManager.h
HiresTextures_DDSLoader.cpp
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp LightingShaderGen: Always calculate lighting for both color channels 2017-11-22 01:52:18 +10:00
LightingShaderGen.h LightingShaderGen: Always calculate lighting for both color channels 2017-11-22 01:52:18 +10:00
LookUpTables.h
MainBase.cpp Video Common: Improve texture dumping to work with fifoci and 2017-11-17 22:11:32 -06:00
NativeVertexFormat.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp
OpcodeDecoding.h
PerfQueryBase.cpp
PerfQueryBase.h
PixelEngine.cpp
PixelEngine.h
PixelShaderGen.cpp LightingShaderGen: Always calculate lighting for both color channels 2017-11-22 01:52:18 +10:00
PixelShaderGen.h
PixelShaderManager.cpp
PixelShaderManager.h
PostProcessing.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
PostProcessing.h
RenderBase.cpp OGL: Fix headless frame dumping 2017-11-23 16:53:55 +10:00
RenderBase.h OGL: Fix headless frame dumping 2017-11-23 16:53:55 +10:00
RenderState.cpp Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
RenderState.h Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
SamplerCommon.h
sfont.inc
ShaderGenCommon.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
ShaderGenCommon.h
Statistics.cpp
Statistics.h
TextureCacheBase.cpp Merge pull request #6186 from lioncash/enum-class 2017-11-19 15:08:16 +01:00
TextureCacheBase.h TextureCacheBase: Set uninitialized XFB memory to fuchsia color 2017-11-17 22:11:34 -06:00
TextureConfig.cpp
TextureConfig.h TextureConfig: Specialize std::hash for TextureConfig 2017-10-08 23:55:14 -04:00
TextureConversionShader.cpp HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
TextureConversionShader.h Video Common: Add XFB decoding via the GPU 2017-11-17 22:11:30 -06:00
TextureDecoder_Common.cpp HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
TextureDecoder_Generic.cpp
TextureDecoder_Util.h
TextureDecoder_x64.cpp Hybrid XFB: Fix lint errors 2017-11-17 22:11:34 -06:00
TextureDecoder.h Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
UberShaderCommon.cpp LightingShaderGen: Always calculate lighting for both color channels 2017-11-22 01:52:18 +10:00
UberShaderCommon.h
UberShaderPixel.cpp UberShaderPixel: Fix the interpolation qualifier for interface blocks. 2017-11-25 21:51:14 +01:00
UberShaderPixel.h
UberShaderVertex.cpp LightingShaderGen: Always calculate lighting for both color channels 2017-11-22 01:52:18 +10:00
UberShaderVertex.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
VertexLoader.h
VertexLoaderARM64.cpp
VertexLoaderARM64.h
VertexLoaderBase.cpp
VertexLoaderBase.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexLoaderUtils.h
VertexLoaderX64.cpp
VertexLoaderX64.h
VertexManagerBase.cpp VideoCommon: Resolve -Wmissing-brace warnings 2017-11-19 01:49:39 -05:00
VertexManagerBase.h
VertexShaderGen.cpp LightingShaderGen: Always calculate lighting for both color channels 2017-11-22 01:52:18 +10:00
VertexShaderGen.h
VertexShaderManager.cpp
VertexShaderManager.h
VideoBackendBase.cpp
VideoBackendBase.h Video Common: Improve texture dumping to work with fifoci and 2017-11-17 22:11:32 -06:00
VideoCommon.h HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
VideoCommon.vcxproj Support frame and video dumping from VideoCommon 2017-11-17 22:11:23 -06:00
VideoCommon.vcxproj.filters Add ability to dump xfb copies to texture for debugging purposes 2017-11-17 22:11:28 -06:00
VideoConfig.cpp VideoConfig: Remove bSupportsInternalResolutionFrameDumps 2017-11-21 17:19:43 +10:00
VideoConfig.h VideoConfig: Remove bSupportsInternalResolutionFrameDumps 2017-11-21 17:19:43 +10:00
VideoState.cpp
VideoState.h
XFMemory.cpp
XFMemory.h VideoCommon: Use constant for number of color channels in XFMemory 2017-11-20 23:18:44 +10:00
XFStructs.cpp
XFStructs.h