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So far in all our uses of ScopeGuard, the type of the callable is usually just a lambda or a function pointer, so there is no need to rely on std::function's type erasure. While the cost of using std::function is probably negligible, it still causes some unnecessary overhead that can be avoided by making ScopeGuard a templated class. Thanks to class template argument deduction in C++17 most existing usages do not even need to be changed. See https://godbolt.org/z/KcoPni for a comparison between a ScopeGuard that uses std::function and one that doesn't |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinNoGUI | ||
| DolphinQt | ||
| InputCommon | ||
| MacUpdater | ||
| UICommon | ||
| UpdaterCommon | ||
| VideoBackends | ||
| VideoCommon | ||
| WinUpdater | ||
| CMakeLists.txt | ||