dolphin/Source/Core/VideoCommon/Src
Rodolfo Osvaldo Bogado 9d67518f71 I hope you all like this. Changes:
Opengl:
Reorder the rendering path to make it more generic, and a little bit faster i think.
Reduce the index Buffer size to make it more Friendly to older video hardware.
get rid of the remaining annoying sps (I hope).
D3D:
Implement the same path as opengl to make the plugins more similar and maintainable.
Fixed Peek_Z this means, Pushing stars in SMG Now Works.
Please give heavy testing to this changes and compare the performance with the old path.
Thanks to hrydgard for let me participate :).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4353 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-02 14:03:07 +00:00
..
OpenCL OpenCL: More work on centralization (need SCons reflection) 2009-09-30 21:01:34 +00:00
AVIDump.cpp
AVIDump.h
BPFunctions.h D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it. 2009-09-13 17:46:33 +00:00
BPMemory.cpp
BPMemory.h Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)! 2009-09-02 21:00:45 +00:00
BPStructs.cpp D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things 2009-09-13 21:18:04 +00:00
BPStructs.h
CPMemory.cpp
CPMemory.h
DataReader.h D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things 2009-09-13 21:18:04 +00:00
Fifo.cpp GFX: 2009-08-15 07:33:35 +00:00
Fifo.h
GlobalControl.cpp DSPLLE + 2 small fixes, many GC AX games are almost perfect (sound wise, ex. Super Monkey Ball 1/2), if PC is fast enough (3GHz C2D+), Zelda type games too slow to be testable 2009-09-28 16:39:29 +00:00
GlobalControl.h more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode 2009-09-13 10:18:01 +00:00
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp Base of OpenCL code 2009-09-30 00:28:27 +00:00
IndexGenerator.h Base of OpenCL code 2009-09-30 00:28:27 +00:00
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things 2009-09-13 21:18:04 +00:00
NativeVertexWriter.cpp
NativeVertexWriter.h
OnScreenDisplay.cpp Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
OnScreenDisplay.h Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
OpcodeDecoding.cpp OpenCL: More work on centralization (need SCons reflection) 2009-09-30 21:01:34 +00:00
OpcodeDecoding.h I hope you all like this. Changes: 2009-10-02 14:03:07 +00:00
PixelShaderGen.cpp Tiny shader syntax fix that was here for a while now. 2009-09-16 06:33:05 +00:00
PixelShaderGen.h D3D: Minor bug fix and some code cleanup for DirectX API call reduction. 2009-09-10 03:36:32 +00:00
PixelShaderManager.cpp D3D: More reset fixes 2009-09-15 21:49:15 +00:00
PixelShaderManager.h D3D: More reset fixes 2009-09-15 21:49:15 +00:00
Profiler.cpp
Profiler.h
Render.h D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it. 2009-09-13 17:46:33 +00:00
SConscript OpenCL: added opencl=true option to scons and fixed the case on the way. 2009-09-30 06:49:08 +00:00
Statistics.cpp D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup. 2009-09-19 13:14:55 +00:00
Statistics.h D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup. 2009-09-19 13:14:55 +00:00
TextureConversionShader.cpp psyjoe's patch to shader compilation. ector/some "shader person" check this please :) looks reasonable to me though. 2009-09-14 06:25:00 +00:00
TextureConversionShader.h Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin. 2009-09-03 19:24:16 +00:00
TextureDecoder.cpp OpenGL and OpenCL are NOT related! (Committed here are some scons fixes) 2009-09-30 12:58:02 +00:00
TextureDecoder.h GFX: Cleanup - Move OGL's GetBlockHeightInTexels and GetBlockWidthInTexels code into VideoCommon. 2009-08-11 20:36:13 +00:00
VertexLoader_Color.cpp Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)! 2009-09-02 21:00:45 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things 2009-09-13 21:18:04 +00:00
VertexLoader_Normal.h D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things 2009-09-13 21:18:04 +00:00
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage. 2009-09-08 21:16:05 +00:00
VertexLoader_TextCoord.h
VertexLoader.cpp r4322 commented out an important Flush() call - restore that. 2009-09-26 21:00:04 +00:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h make DLCache compile on linux, required some weird casting so tell me 2009-08-10 06:18:10 +00:00
VertexShaderGen.cpp D3D: Minor bug fix and some code cleanup for DirectX API call reduction. 2009-09-10 03:36:32 +00:00
VertexShaderGen.h D3D: Minor bug fix and some code cleanup for DirectX API call reduction. 2009-09-10 03:36:32 +00:00
VertexShaderManager.cpp OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
VertexShaderManager.h D3D: minor vs constant-setting optimization, remove a stupid memcpy that doesn't do anything, don't see much benefit though :/ At least the PIX logs will be cleaner. 2009-09-19 10:46:25 +00:00
VideoCommon.h D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup. 2009-09-19 13:14:55 +00:00
VideoConfig.cpp only load gameini settings if they exist 2009-09-15 08:13:45 +00:00
VideoConfig.h only load gameini settings if they exist 2009-09-15 08:13:45 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)! 2009-09-02 21:00:45 +00:00
XFStructs.cpp Misc : build fix for debug x64, assorted cleanup. 2009-08-31 22:42:10 +00:00
XFStructs.h