dolphin/Source/Core/VideoBackends/D3D
Lioncash 655d22512b Kill off some usages of the ArraySize macro.
This required the use of std::array in some cases.
2014-02-15 02:43:54 -05:00
..
D3D.vcxproj
D3D.vcxproj.filters
D3DBase.cpp
D3DBase.h
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
D3DShader.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp Turn loops into range-based form 2014-02-13 09:05:50 +01:00
D3DUtil.h BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games. 2014-01-26 13:21:22 +00:00
FramebufferManager.cpp BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games. 2014-01-26 13:21:22 +00:00
FramebufferManager.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
GfxState.cpp
GfxState.h
Globals.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
LineGeometryShader.cpp Turn loops into range-based form 2014-02-13 09:05:50 +01:00
LineGeometryShader.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
main.cpp VideoCommon: remove Cache Displaylist 2014-01-31 07:30:55 +01:00
main.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
NativeVertexFormat.cpp PortableVertexFormat: use AttributeFormat for posmtx attribute format 2014-01-31 07:19:34 +01:00
PerfQuery.cpp Kill off some usages of the ArraySize macro. 2014-02-15 02:43:54 -05:00
PerfQuery.h Kill off some usages of the ArraySize macro. 2014-02-15 02:43:54 -05:00
PixelShaderCache.cpp Turn loops into range-based form 2014-02-13 09:05:50 +01:00
PixelShaderCache.h
PointGeometryShader.cpp Turn loops into range-based form 2014-02-13 09:05:50 +01:00
PointGeometryShader.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
PSTextureEncoder.cpp Turn loops into range-based form 2014-02-13 09:05:50 +01:00
PSTextureEncoder.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
Render.cpp VideoCommon: remove Cache Displaylist 2014-01-31 07:30:55 +01:00
Render.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
stdafx.cpp
stdafx.h
Television.cpp BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games. 2014-01-26 13:21:22 +00:00
Television.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
TextureCache.cpp
TextureCache.h
TextureEncoder.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
VertexManager.cpp D3D: move streaming buffer fallback into D3D backend 2014-01-23 15:27:18 +01:00
VertexManager.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
VertexShaderCache.cpp Turn loops into range-based form 2014-02-13 09:05:50 +01:00
VertexShaderCache.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
VideoBackend.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
XFBEncoder.cpp
XFBEncoder.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00