dolphin/Source/Core/VideoCommon/Src
2010-02-24 23:58:48 +00:00
..
OpenCL Fix crash when stopping and starting a game with OpenCL enabled 2010-02-13 10:09:54 +00:00
AVIDump.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
AVIDump.h
BPFunctions.h D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed. 2010-01-12 23:40:30 +00:00
BPMemory.cpp
BPMemory.h fix Jit64::fmrx (well, fixes soul calibur 2 SPS at least) cottonvibes wrote this :) 2009-10-29 04:01:31 +00:00
BPStructs.cpp D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed. 2010-01-12 23:40:30 +00:00
BPStructs.h
CommandProcessor.cpp Fixed a stupid error left by me. 2010-01-16 22:37:38 +00:00
CommandProcessor.h Fixed Issue 1711 (a bug that prevents some games from booting) 2009-12-31 16:25:12 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h
Fifo.cpp Reverted the FIFO thread change 2010-01-23 21:06:12 +00:00
Fifo.h 1. This should fix Issue 1625 (Bizarre Auto Frame Limit) 2010-01-07 20:01:41 +00:00
HiresTextures.cpp Revert commit 5105 until we sort out how we want this to work in linux. 2010-02-22 16:10:08 +00:00
HiresTextures.h DX9: - Add hires texture loading. 2009-12-22 06:47:42 +00:00
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
NativeVertexWriter.cpp
NativeVertexWriter.h
OnScreenDisplay.cpp Kill the last timeGetTime calls. 2010-01-21 21:27:52 +00:00
OnScreenDisplay.h
OpcodeDecoding.cpp Fix crash when stopping and starting a game with OpenCL enabled 2010-02-13 10:09:54 +00:00
OpcodeDecoding.h
PixelEngine.cpp small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc. 2009-10-23 15:26:35 +00:00
PixelEngine.h
PixelShaderGen.cpp Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
PixelShaderGen.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
PixelShaderManager.cpp NSMB background fix. Fixes 1654. 2009-12-21 20:30:01 +00:00
PixelShaderManager.h a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback 2009-11-19 02:28:41 +00:00
Profiler.cpp Kill the last timeGetTime calls. 2010-01-21 21:27:52 +00:00
Profiler.h
Render.h Some code clean up, and take care of some compiler warnings. 2010-02-20 04:18:19 +00:00
SConscript Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs. 2009-12-05 13:56:23 +00:00
Statistics.cpp Some tiny fix, fixed a crash when activating "overlay some statistics" on OGL plugin (which actually overlays a whole book + 400 chapters of statistics and, indeed, overflows and crash) + memleak fix on LLE plugin and little fix on GBAlink shutdown code. 2010-02-23 01:57:26 +00:00
Statistics.h
TextureConversionShader.cpp Small fixes: 2010-01-19 15:00:45 +00:00
TextureConversionShader.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
TextureDecoder.cpp Reverted because of some processor and performance issue. I will develop in a branch about SSSE3/SSE4.1. 2010-02-24 23:58:48 +00:00
TextureDecoder.h First a bugfix: 2010-02-23 21:52:12 +00:00
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp Reverted because of some processor and performance issue. I will develop in a branch about SSSE3/SSE4.1. 2010-02-24 23:58:48 +00:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp Reverted because of some processor and performance issue. I will develop in a branch about SSSE3/SSE4.1. 2010-02-24 23:58:48 +00:00
VertexLoader_TextCoord.h
VertexLoader.cpp Reverted because of some processor and performance issue. I will develop in a branch about SSSE3/SSE4.1. 2010-02-24 23:58:48 +00:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexShaderGen.cpp Disable change made in 4801. 2010-01-18 06:32:16 +00:00
VertexShaderGen.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
VertexShaderManager.cpp minor code cleanup 2009-12-05 14:01:29 +00:00
VertexShaderManager.h Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs. 2009-12-05 13:56:23 +00:00
VideoCommon.h
VideoConfig.cpp First a bugfix: 2010-02-23 21:52:12 +00:00
VideoConfig.h First a bugfix: 2010-02-23 21:52:12 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback 2009-11-19 02:28:41 +00:00
XFStructs.cpp a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback 2009-11-19 02:28:41 +00:00
XFStructs.h